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Emberlight is a true roguelite dungeon crawler, set in a world where the Gods have given you a great gift - and a great curse. Explore procedurally generated dungeons as a Knight of the Ember Order. Conquer the quests set out before your party, and uncover the lore of the land. Grow your strength by absorbing the abilities of your slain enemies and collecting the powerful traits of dungeon bosses. Become strong, become quick, become immortal - but be warned - as you fight using unstable Ember powers, they will begin to corrupt and twist your very soul. Every gift of power has its sacrifice; every ability has its cost. As the Gods fight for control of their creations, you must decide what is good, and what is evil. To protect your people against the dangers of Ember power, you must use its power to your advantage. Will you conquer the dark, or will you lose yourself to corruption?

Post news Report RSS Updated v1.0831 Emberlight Patch Notes for August 30

The development team has made more improvements to the game. Read the updated changes in the patch notes for changeset 1.0831 on the post.

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The development team has made more improvements to the game. Read the updated changes in the patch notes for changeset 1.0831 below.

  • Resolved issue where "Share A Pint" achievement wasn't being fired off due to a corner case not handled.
  • Additional safety checks added when getting all party members or enemies, and getting a random party member or enemy, to hopefully resolve Blaze Knight getting stuck. This also removes two while loops that could potentially stall the game.
  • Summoned units with "shared drain" now properly give the drain heal to the party instead of enemies.
  • Shared drain now in ability tooltips. Applies to Necromantic Heal and Necromantic Aura where the drain heal is applied to allies.
  • Ability bar now shows a "full cooldown" on any arcane and psionic abilities when the unit is silenced.
  • While previously the buttons would do nothing if clicked when an ability was not ready, buttons are now non-interactable when the ability is not ready. This includes Fury abilities.
  • Resolved issue where "Jump to me" button in daily challenge did not work properly.
  • Resolved issues with moving left/right in leaderboard with the recent back-end changes.
  • Adjusted gambling chances to win to 40%/35%/30% based on amount waged. Will continue to adjust from recent feedback.
  • Props now have a range for chance to fire off versus one set value. This was in response to feedback where graves would spawn a skeleton every click. All props now roll a chance value based on the prop template's min and max, and then test against it per use.
  • Updated all ability and trait icons.

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