Eduras? combines aspects and mechanics from Arena-Shooters, MOBA games and Real-Time-Strategy titles to make an innovative competitive video game. Two teams of three to five players each compete for control over the opponent's main base by making their way through MOBA-style arenas conquering checkpoints using a capability set known from typical Arena-Shooters. However, the players are not going to have those capabilities right after spawning, nor can they simply pick them up, but instead - and this is the essence of Eduras? - they are provided by a team mate who is playing in an RTS-style mode.
The Coordinator takes the role of supporting his teammates by providing them items, increasing their health or cast other spells to give them an advantage, e.g. make them invisible. Invisibilty can be countered by Detectors, which are either permanent and mobile but slow, or temporary, static and fast. However, all those spells require a certain amount of Resources, so you have to be wise about what to spend them on. None of the actions is going to win him the game though unless he cooperates with his team mates quickly and wisely.