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Born in dust, raised in darkness, we are humanity's last stand, we are Dusters. In a post apocalyptic wasteland, sentient machines have taken over the earth. Humanity survives, hidden in the ruins, and must scavenge to survive.
Dusters is starting it's greenlight campaign with the release of a new trailer!
dusters - new trailer and greenlight!
This week Dusters Launches it's IndieGoGo Campaign, plus an update on new weaponry, special weapons, vehicles and gameplay all coming in Dusters Early...
devblog #11 - indiegogo campaign launch and development update
Dusters has been successfully Greenlit after only 3 weeks!
dusters - mad max meets terminator - has been greenlit!
Discussing the feature freeze - we really need to stop adding new stuff now!
devblog #10 - freeze punk!
Im excited to finally show some moving images of Dusters Gameplay!
devblog #9 - gratuitous gif's galore
This weeks DEVBLOG is all about the implementation of the armoury. Where players can customise and equip their vehicles, and craft new items. Oh and the...
devblog #8 - absolutely positively
The project formerly known as CASTELLUM has emerged from it's chrysalis as SITUATION RED! How did that happen? Read on...
devblog #7 - the project formerly known as..
This week I've been working on presentation - Sound, Music, Graphics and lighting!
devblog #6 - moving parts
This week I'm talking about the new manufactory building, radiation and flooding effects PLUS the new flood hazard!
devblog #5 - that's a big one...
My devblog about stuff NOT related to actually programming the game!
devlog #4 - no news is good news!
Implementing the new mission system, disease, security guards and more!
devblog #3 - the start of something wonderful
Careful Planning! Implementing building area effects.
devblog #2 - unforeseen consequences
Carving a path! The beginning of the Castellum DevBlog.
devblog #1 - diggers
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