• Register

Collect loot. Kill Monsters. Do it Quickly. Oh...and DON'T DIE! Quickly navigate your character through a series of levels filled with monsters trying to take you down. Unlock class-specific power-ups, minions, and other bonuses to help you on your quest.Two Ways To Play Each run through the dungeon, you must decide which goal is more important. Do you run the dungeons quickly to climb your way up the global time leader boards? Perhaps you take your time and attempt to rank on the global score leader board by carefully collecting each treasure chest and skillfully managing your point multiplier. The choice is yours! Early Access Special PricingThe final version of Dungeon Rustlers will sell for a higher price after exiting Early Access. We're extending discounted pricing until then as our way of saying "thanks for supporting us"!Game Features Global Leaderboards 50 Levels To Rustle (25 during Early Access) 3 Playable Classes (1 during Early Access) 7 unique enemies each

Post news Report RSS Approved For Release By Valve!

Dungeon Rustlers has been approved for release by Valve!

Posted by on

It's been a crazy 2(ish) months of development for our first title, Dungeon Rustlers.

As long-time software developers, and even longer-time gamers, my buddy Derrick Schommer and I (Rob Zimmerman) thought it would be fun to take the plunge and make a retro dungeon crawler. We gave ourselves a goal of two months from concept to ship (we were a little late on that). Not looking to do anything fancy, we decided on a simple dungeon crawler mechanic and added a few interesting game play elements to make it our own.

We got the thumbs-up from Valve yesterday and will be flipping the switch this coming Tuesday (November 14th) to release the game. A pretty cool little milestone, for sure.

So, what is Dungeon Rustlers? In short, it's a rogue-like arcade game. Choose a character, and romp through a series of dungeons with two goals in mind:

  • Climb the global leader boards for the best score
  • Climb the global leader boards for the best time

We're pretty sure that those two goals are mutually exclusive!


We've decided to go into Steam's Early Access program to get feedback from players as we finish the game. The core mechanics are there, but there will certainly be things we change via feedback from the community. The first EA build has one playable class (the knight) with 25 levels.

We're excited to enter the next phase of our little project and hope you'll swing by to check it out on release day!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: