Dungeon Prospector is old-school dungeon crawler/roguelike. You're in infinity dungeons (in length and width) full of monsters and treasures. How far can you go and how long can you survive?
Promising, but perhaps CTRL+Clicking on items to "select" them, then selecting COMBINE would be better? This would clearly show which items you're combining, and allow for three or more items to be combined? Just a thought. The idea being that when the player clicks COMBINE, they know that it's the items highlighted in blue that are to be combined.
Promising, but perhaps CTRL+Clicking on items to "select" them, then selecting COMBINE would be better? This would clearly show which items you're combining, and allow for three or more items to be combined? Just a thought. The idea being that when the player clicks COMBINE, they know that it's the items highlighted in blue that are to be combined.
There also was a some engine problems which lead me to this way of crafting. I'll think about it.
The destruction of the bottle doesn't make any sense, but I'm assuming this is just a placeholder anyway?