Death of a Samurai
FightingI wanted to share with you a game I've been working on for a while now that is currently titled 'Death of a Samurai'. Basically I wanted to create a samurai...
My ability is limited, but I am still aspired to make an exciting IG (independent game). The second IG Dragon Knight is a 2D side-scrolling action game with Rogue-like random elements. From the sketch design of original characters and monsters, you could probably guess that I am a big fan of MH series games. Yes, from P2 till now, my path to hunter has never stopped.
Smooth striking is pretty important for an action game, which is also a great challenge for me. Now my idea is to try to make a game with more violence aesthetics. Besides, I can design weapons and equipment based on monsters’ characteristics. Characters can not only change their appearance but also obtain skills and attributes randomly after picking up the equipment, which gives you a new experience every time you replay it. Rampage Knights and Lost Castle did a great job on that aspect, which have given me great help and inspiration.
Of course, all of the above is just the beginning of my dream, your participation and encouragement are what really matters in order for this rough beta version to evolve, step by step, into a genuinely unique and excellent game. Thank you all again for your support!
Main Game Features:
■ Plenty of Rogue-Like random elements
■ Randomly generated passes, equipment and monsters
■ Elaborately designed Boss combat, pretty exciting
■ Inspired from the Ultimate Skill in Mortal Kombat, add violence aesthetics-reflecting special skills in the combat.
■ Over 200 weapons, using different weapons will produce different moves and skills
■ Over 20 armors, changing armors will also change character’s appearance, moreover, if character is being continuously struck by enemies, the armor will be destroyed
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