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Evil Incarnate is classic DOOM revisited, with new engine capacity and new graphics with a whole lot more to love, coming face to face with the foes of the past, as well as a host of new enemies on a stage set for unprecedented bloodshed. As all hell unleashes for a third time the UAC comes to a downfall, and a hero must rise for the final time as Hell struggles to spread its dominion, to seal the gates for all eternity and keep the demons where they belong. The plans for invasion are set, and a new evil intends to stop at nothing to see Earth destroyed, and vengeance be brought upon the man that destroyed the great Icon of Sin.

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What's up with the funky art style? (Games : DOOM: Evil Incarnate : Forum : Art : What's up with the funky art style?) Locked
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Sep 2 2013 Anchor

The thing about my models is I'm just not at the pro level yet. I've taught myself pretty much everything I know up to this point, with no school courses on modeling or animation or whatnot. That said, it makes it very hard to do anatomy well to reach realism, leaving me to create what you can consider to be a rather "cartoony" art style.
If that really bothers anyone well tough, I'd love for us to use better models so I can focus on level design and the 2d art needed, but until anyone with such skill offers to help all we have is my models.

It's not that bad though right? It could be worse, it could be as bad as the first models I made and posted some time back....

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