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Evil Incarnate is classic DOOM revisited, with new engine capacity and new graphics with a whole lot more to love, coming face to face with the foes of the past, as well as a host of new enemies on a stage set for unprecedented bloodshed. As all hell unleashes for a third time the UAC comes to a downfall, and a hero must rise for the final time as Hell struggles to spread its dominion, to seal the gates for all eternity and keep the demons where they belong. The plans for invasion are set, and a new evil intends to stop at nothing to see Earth destroyed, and vengeance be brought upon the man that destroyed the great Icon of Sin.

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Unreal Engine (Games : DOOM: Evil Incarnate : Forum : Programming : Unreal Engine) Locked
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Sep 2 2013 Anchor

We are using UDK for the game.
I'm not the guru on that subject, so I'd really leave questions to Sahkan.

However I do hope that knowledge can answer questions as to lighting and shadows and nice eye-candy effects like normal maps and things like that.

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