Based in Italy
May 31 2017
$4.99 - Steam
Assume the role of a praying mantis in a couple. Try to maintain the balance between the mutual love and the instinct to have sex to avoid terrible consequences: eating your own partner or being eaten alive. Type your words and lead the conversation, your partner will answer and behave accordingly. Use expressions or actions to convey your feelings in a situation without solution.
“Don’t make love” was born from a question: do the female praying mantis suffers when she ate her partner during sex? What if it was the instinct to have unavoidably forced them to hurt each other despite their reciprocal love? The depiction of love in games is usually a reward in the form of a sexual encounter obtained through a shallow dialogue. In “Don’t make love” instead sex has to be avoided through a meaningful conversation. The player can type freely to a partner that will react accordingly. Alongside to free typing, the game provides an element that is often overlooked, but fundamental to nuance sentences in oral communication: actions and expressions. The aim of “Don’t make love” is to empower the players with the possibility to convey their feelings in a situation without solution.
- You guide the story according to what you type.
- A lively character that reacts in a meaningful way to what you do.
- High replayability with multiple endings and dynamic answers.
- Hand drawn art style with a cinematic cut.
- Dynamic soundtrack that changes according to the mood of your partner.
Don't make love - Alpha Trailer YouTube
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Maggese does allow the contents of this game to be published through video broadcasting services only with direct written permission from Don't Make Love. Check at the bottom of this page for contact information.
Maggese is the Italian word for fallow, and it's a field cultivated by developers that love to create narrative meaningful experiences. We are not a company, but people . Maggese is driven by the will to demonstrate that games can be much more than simple entertaiment. We don't want to make fun games, we want to make games that give you something (an emotion, a sensation or a message).
More information on Maggese, our logo & relevant media are available here.
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