You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.
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The Ruin of Fomoria (AAR) | Locked | |
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Oct 2 2013 Anchor | |
The tale of a game of Dominions 4: Thrones of Ascension Emerald eyes. Alabaster skin and long hair the hue of ripe barley. Fay looks for sure but a sex life as barren as a drown coven of Ermorian nuns. Being a foreboding and defeated people does that to you. That and being rich. Fir bolgs keep making babies. The Great Council of Nemedia, on the other hand, is the kind of decider people that stay up all night in their ivory tower, devising grand strategies that nobody ends up using because their memos get somewhat ignored by illiterate goat-herders and obnoxious stockholders. Greetings, reader. I just launched a new game of Dominions 4: Thrones of Ascension. I plan to update this AAR from time to time, no guarantee. If you wish to participate, please comment. You belong to the Great Council of Nemedia. Feel free to intervene, I'll try to incorporate it. -- The Ruin of Fomoria (Dom4 SP) |
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Oct 4 2013 Anchor | ||
How goes it with the Fomorians? I would hear the tales of that wretched people. |
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Oct 4 2013 Anchor | ||
Same, this is the first AAR, id love to see moar! |
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Oct 4 2013 Anchor | ||
As Councilmember Llodhwwebhewe I view the fir bolg situation with alarm. We can't let the rabble outbreed us! Put some of the men in the army, that'll help the situation... |
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Oct 4 2013 Anchor | |
Angus is standing in front of me, sweating in spite of the cold. Worst spring in history. The scout has deemed the news important enough to rush through the unending staircase of Rath Chimbalth. The man takes a peek at the black treetops on the horizon. I follow his gaze. Edited by: ServalInk -- The Ruin of Fomoria (Dom4 SP) |
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Oct 4 2013 Anchor | ||
Treasurer Llodhwwebhewe is indeed furious. "The fools! Nothing can trample Dark Vines, nothing! They're doomed, I say, dooomed!" Of the top of my head, I'd say Dark Vines are size 6, plus the druids will be spamming Agony, with which the elephants probably will not deal very well. I foresee a grim end for your little filibuster. |
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Oct 5 2013 Anchor | |
It had been one tense Council session. The assembly had been copiously Itoldyouso-ed by the Chief Treasurer. The Fir Bolg rabble had been allowed too much leeway. Prior to that, an envoy from the King of Nardago had been pleading for our armies to stop their ongoing invasion. His long-winded speech about the long-standing tradition of peace between our peoples had been met with long faces. None of us had any idea what he had been talking about. That is, until Angus confirmed that troops led by Breadan, the renegade Fir Bolg general, were indeed in the process of occupying the land of good old King of Nardago, he who would always remember sending wine at Samhain. It appears that the rebel did in fact survive the treacherous woods of Cun Aral. 1. Fir Bolg Scout - 25 gold, 10 resources 2. Fir Bolg Champion - 40 gold, 12 resources 3. Fir Bolg Druid - 70 gold, 2 resources 4. Fomorian Scout - 45 gold, 19 resources 5. Fomorian Champion - 60 gold, 29 resources 6. Unmarked Champion - 130 gold, 29 resources 7. Fomorian Druid - 200 gold, 3 resources 8. Fomorian King - 480 gold, 37 resources, STR and cap-only 9. Nemedian Champion - 165 gold, 25 resources, cap-only 10. Nemedian Sorceress - 240 gold, 1 resource, cap-only 11. Fir Bolg Slinger - 11 gold, 2 resources 12. Fir Bolg Warrior with axe - 13 gold, 9 resources 13. Fir Bolg Warrior with spear and javelin - 13 gold, 10 resources 14. Fomorian Militia - 15 gold, 3 resources 15. Fomorian Javelinist - 20 gold, 15 resources 16. Fomorian Spearman - 20 gold, 17 resources 17. Fomorian Warrior - 30 gold, 27 resources 18. Unmarked - 55 gold, 27 resources, cap-only 19. Fomorian Giant - 75 gold, 37 resources, cap-only 20. Nemedian Warrior - 30 gold, 22 resources, cap-only Indeed, the Elephants did not fare well against the Vines. I lost one of them and another one got a limp. But I just needed a little help. I found a first magic site without searching. It is an Astral site. I do not know if it is related to the Luck of the dominion, but thank you very much I'll take it -I will have lots of use for astral pearls in the future; for example, forging shields that will make my H2 Kings into Divine Blessing casters. Two E1 random druids are searching for sites at the moment. Edited by: ServalInk -- The Ruin of Fomoria (Dom4 SP) |
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Oct 5 2013 Anchor | ||
Glad to be proven wrong, good job with the blood druids. "Obviously, these 'oliphants' are powerful beyond belief! We must ensure they will not turn on us - what do they want? Gold, slaves, gems? Pay them! Pay them double! Or perhaps we should ensure they fight something that makes sure they will never be in a position to turn on us. Ahem." |
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Oct 5 2013 Anchor | |
Actually quantity more than quality decided the fight: the druids had about 20 troops only. The heavy cavalry of the next province numbered only 8... The lack of neighboring provinces will prevent me to reach the desired level of resources in my capital, but that is no big deal as my blessed giants are immensely tough. Note: in Dom3 solo play I had stopped using mercenaries long ago, because the computer would never bet on them correctly. Unfortunately it does not seem to have changed in Dom4. Definitely something to improve, perhaps by telling the AI that mercenaries are high priority in the beginning, when they can kickstart an empire. - Enough is enough. I have made my mind. I will take... a decision! Fittingly, my empire is located at the West of the world and not far from subterranean waters. The three closest Thrones of Ascension are located North, East and South. *** - STOP PESTERING ME. I WILL DEAL WITH THIS MATTER IN NO TIME. ALL ABOARD THE FOMOSHIP! A few months have passed. It is now winter of the first year of the ascension wars. What happened? *** - By the time I leave this camp, the invasion of your land shall have begun. Your strange homes shall burn to ashes, your cattle shall feed our lions and your women shall beget slaves to our best warriors. The Reign of Discipline begins now. When you feel ready to be subsumed by the power of Aithon, to be subsumed by Discipline, tell the Words of Submission to any bird; for all birds are His ears. - I can't help but think those brown men aren't like us. They aren't no normal. I mean, have you seen... Ow! I write these lines from the top of the castle; it is impossible to think properly on the Isle of Balor. The place becomes ever more intoxicating. The cold is only bearable when you drink the water. By then you realize it's not water anymore, but red wine with an undefinable aftertaste. Nobody seems to care. It could get dangerous, at some point. We could get poisoned. The whole country seems to be under a spell. I know I should investigate. It is now early fall in the year 2. The nation now produces 807 gold; 103 rp and 21 gems/slaves a month. The Prophet did some interesting stuff a few months prior to the start of this war: he claimed the Throne of Bones (+3 undying for blessed units: always useful). The current Throne situation is as below. Ulm appears to be in full expansion mode. I have had difficulties dealing with their swarms in other games and I hope they are far away. I am still looking for good advice about the Machaka problem. Edited by: ServalInk -- The Ruin of Fomoria (Dom4 SP) |
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Oct 8 2013 Anchor | ||
Nice job so far! Master Machaka is going to be a pretty rough opponent - a spam nation with huge income and resource boosts. The spider riders are murderous when they close to melee, as their webs totally neuter your front line. As noted in the Machaka guide on Invision, they are very vulnerable to missiles. If it were me, I'd go with a 4-tier combined arms approach: I'd push for Skelispam, because you need blockers more than you need direct magic damage, given how effective your archers will be; as an added bonus, Ench will get you Seeking Arrow, which will be effective against most of Machaka's commanders. A well timed volley of seeking arrows at a doom stack on the move can keep a significant fraction of his troops behind, taking away his numbers advantage. Beefing up your 2nd line with undead (poison immune) thugs is a very good idea, particularly Morrigans when you get them, as they can take advantage of that bless you picked for your Kings (what was it, btw?). Good luck! ps - The javelin throwing fomorians shouldn't be completely overlooked in this situation. Their high strength gives those javelins high enough damage to 1-shot a spider, and long enough range to avoid the spit webs. Use them in a fluid defense: give a Fomorian Druid 10 of them, script the druid to (Lightning Bolt/Decay)(Lightning Bolt/Decay) Retreat, and the javelins to Fire and Flee. Have one in each province in front of his doom stack. Each time he attacks you should take minimal losses while whittling down his front line in preparation for the real battle several turns away. Edited by: cleMSP |
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Oct 8 2013 Anchor | ||
Now, what i'm curious about is : what kind of crazy bless have you taken to have such horrible scales ? Now considering your scales, if you go toe to toe against machaka using standard troops, you're going to get obliterated. You'll have to use your sacreds or die. Research isn't high enough to make battlemages very usefull (unless in skirmishes with terror). And i agree with the above poster that you're going to have to raid & skirmish to win. Alt-3 for mistform and Const-2 to equip the kings should be priorities. Fomorian kings are not so good without equipment, but with the crazy bless you seem to have they might save the day. |
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Oct 9 2013 Anchor | ||
You're facing the Lion Kings, not the Spider Sorcerers. They do have spiders, but they are missile riders. I'm not sure what the AI is going to buy, but watch out for elephants, lions (low resource, the AI is probably going to love 'em), massed short bows (including poison ones), solid light-mid spear armed infantry, flaming arrows and fire evocations. Also death magic. |
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Oct 9 2013 Anchor | ||
Oh no is our valiant hero going to experience bane fire??? |
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Oct 9 2013 Anchor | |
I was drunk. I had failed to spot the signs and portents. For the last few weeks, an eagle had perched atop Rath Chimbalth, surveying the kingdom. I knew this was no ordinary eagle, but I never reacted, even when it glided into the room and sat on my lectern. Numbed, I proceeded to read my writings aloud. Mostly, the bird squinted at the horizon, glancing at me whenever I stopped talking. Then, one day, I woke up from this trance and there we were, in the middle of a Council session, and who was sitting in the Grand Master chair, which had remained empty for decades? - I can't leave you people for a few years without you turning into no-good warmongers. Your lack of control over the Fir Bolg allowed them to stir a great peril in the North. Ha! The kingdom is in trouble. The black men are led by the Great White Bull, the most powerful surviving entity from the old times. The beast killed me, once. It cannot be defeated by mere spears or petty wizards. And now it has gazed upon Fomoria and its strange heart aches for the grass of our land. It will send waves after waves of great warriors. A thousand tribes will descend upon us. Their poisoned arrows will blot out the sun! Tuan the Partholonian, with D4A2W1, immortality and glamour, is one of the excellent national heroes of Fomoria. I guess Luck really should not be overlooked with Fomoria, due to the set of heroes. They do not bring magical diversity but are powerful on their own. Of course, I would have preferred to get Balor, because a death ray is always useful (and I need divine blessers too). But Tuan will do! He can forge, summon and research. Thanks for the tips against Machaka. He declared on me but had nothing behind the army he suicided on me (well, actually I invaded an independent and he arrived late to the party); so I plan to conquer what I can until I have to scamper away. Hopefully, it will let me time enough to build guerilla parties. Also, do you spot the lone Fir Bolg druid west of my army? He just found two gold sites. The income is nice and I would like to keep it and deny it to Machaka as long as possible. Regarding the scales and bless: usually in SP Dom3 I would play on Large maps with the all the nations of the Era. Now with only 8 nations on Valanis I had some leeway with scales. The D9N9S4 bless makes my sacred hard to kill (though not very good at killing) and gives me access to excellent globals (Gift of Health) and summons (Tartarians). The S4 part is more about facilitating access to S magic in the future. I did not find any lizard province but when I do I will pump a few shamans and try to build an Astral income. *** Every few months, another envoy from the Lion Kings would demand our unconditional submission. The wives of the Fomorian would ambush the diplomat afetr he'd say his piece, and keep him for their own nefarious ends. An apoplectic Tuan would raise his arms to the sky every now and then, shake his old head and warn of dire perils and huge swarms of warriors about to engulf the kingdom. I am convinced it was an act. And some young Fir Bolg would arrive and report another victory against the Great White Bull's armies, with little casualties on our side. Turns out Aithon had already staked its first claim. According to Tuan's explanations, there was a magical gate in the hills north of Mababwe, standing at the edge of the world. Through this gate, it was possible to travel to the Moon where, once, the supreme god ruled from his throne. According to Tuan again, the Machakan armies had made the trip and exterminated the local population of men and giant white apes that lived there. Angus also told me about huge battles in the Far East, between the empires of Ur and Berytos. In other news, a family of enchantresses had been found hiding inside an empty root of the giant Tree of Nern. A Fomorian druid had kidnapped their youngest and oldest and the whole bunch of them was now working for us, half-drunk and half-frozen. A strange pilgrim had come in Nern and performed a sacrifice of blood to the tree, too. Reports were sketchy and I had trouble making sense of them but there was some bad mojo at work. Year 3 - spring *** The headache just wouldn't go. Most of the time, I'd find it impossible to work on these annals. If I'd just relax and daydream for a while, a comforting torpor would settle in, and I'd had visions. Wine-induced visions, I understood that much. I saw the ancient past, a younger, unbroken world, and I witnessed it through the eyes of an ancient vigil, whiling away eternity in front of an ancient bridge leading to the future, ever forbidden to cross it but rewarded with pleasure of the senses. It did not make much sense at the time. As you can see, I took an heavy bless, which also provides an excellent platform to cast Tartarian Gate and Gift of Health. It synergizes well with it: my sacreds are harder to kill, so they survive longer and get more experience. Gift of Health can take care of their afflictions and augment their hit points even more. On the other hand, my lack of Death income still hurts (and Dark Knowledge now costs 4 Death gems). My pretender is here but so are the long-awaited Machakan swarms. Faced with about 760 units, my Northern army proceeds to retreat in the direction of a newly-erected fort. The lack of focus of the Machakan AI allows me to lose only two provinces so far. Did I mention Gift of Health? A few months after Lodhbh breaks out of his prison, he casts Gift of Health with an healthy supplement of Nature gems. Of course, the ritual was no small undertaking. An assistant Fomorian druid even misspelled a syllable in a chant of power, resulting in an explosion -that was mostly contained, thank you very much. After Gift of Health is cast, I station my northern army a few months in a dominion-soaked province in order for my warriors to shed their afflictions. Machaka just suicides a few armies on them. In friendly dominion, my giants now sport huge pools of hitpoints. (I clock a record at 172 on a King with Obesity.) My pretender also empowers in Earth and proceeds to produce a few Crystal Shields for my army leading Kings, so they can cast Divine Bless and generally kick ass a bit more. *** - Ei gh t em pir es. - When Mababwe will be ours, we will face the armies of Enkidu warriors of the great city of Ur, and the soldiers of the vile empire of Berytos. How will we defeat those? The question remains open. We have an advantage, though. - THIS IS A TEMPORARY SETBACK. I KNOW WHERE TO FIND A POTENT FIVE THOUSAND YEAR OLD KINGDOM-KILLING WEAPON. Fall of Year 4 - 32 provinces, 1899 gold, 556 rp, 37 gems, 21 slaves Edited by: ServalInk -- The Ruin of Fomoria (Dom4 SP) |
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