You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.
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LA Ulm, Blood and Steel | Locked | |
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Dec 22 2013 Anchor | ||
This is yet another Ulm mod, and my first, this time with a bit of a Prussian bent (though more of inspiration than anything else). You can download it here. The idea for the mod was to produce a nation which was powerful in combat, but with weak magic otherwise. It's evolved since then, but I think the core of that idea is still there. Despite the epithet, you do not have access to blood magic. Comments or suggestions are, of course, welcome. I've done some minimal playtesting (enough to ensure nothing was immediately overpowered) but more eyes are always welcome to determine where the nation is too strong or too weak. I had initially planned to give the nation a sacred unit with a niche use, but couldn't come up with a good enough idea to implement. More content will likely come in the future - at the very least sacreds, but also probably more units and perhaps more spells or national items/summons/pretenders. ----- VERSION HISTORY ----- ---version 1.10 (28/12/2013) Edited by: Darkwind3 |
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Dec 28 2013 Anchor | ||
Has this been updated? |
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Dec 28 2013 Anchor | ||
Indeed it has! You've practically read my mind. I've added a new capital-only sacred (the Royal Guard) and heroes for the nation, among other various fixes and tweaks. The Royal Guard are a bit unusual, especially for LA, but I enjoyed using them and they're not too out of place. ---version 1.10 (28/12/2013) |
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Dec 29 2013 Anchor | ||
Since there already is a LA Ulm in the vanilla game, there's something regrettable about you putting this forward as LA Ulm too. Since the name on the vanilla nation won't change, I think it would be best to think up a different name for yours: something involving Ulmish Blacksteel, Prussia, Bavaria, Bohemia? Also, it might be interesting to post a summary of the units/spells you're including, and how you think gameplay with these might be unique or interesting? |
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Dec 30 2013 Anchor | ||
I agree that a different name might help, since there's already been some confusion over whether this is a new nation. That said, the best I can think of off the top of my head would be "New Ulm", which doesn't really catch anyone's interests. If you have a good suggestion, I'd be happy to hear it! As for the units and spells, a quick summary is simple enough, and I'm willing to elaborate on anything if you're curious. Units:
Mages:
Spells:
That wasn't nearly as short as I thought it was going to be. Regardless, your thoughts and suggestions on balance or the usefulness of the various units and commanders would be appreciated. The most important thing I want to do is ensure that the nation is fun to play and fun to play against, and I'm not qualified to tell you whether you're having fun. If you're not, please tell me! |
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Dec 30 2013 Anchor | ||
Steel Discipline sounds really powerful, and also strangely named, seeing as it has only to do with magic, and not at all with steel. I don't think it would be irrelevant at all, as it makes summon earthpower available to every E1 mage, so even your black priests (who become H3 too) and junkers will be slinging heavy spells right away, all for just 40 extra fatigue. This runs strongly against Ulm's traditional anti-magic stance. The main thing I've enjoyed about playing Ulm generally is the forge discounts in a handful of paths. As long as you're marketing this as somehow Ulm-related, it would probably make sense to give forge discounts to something more than just an E1 priest. I'm tempted to suggest recoloring the sprites to some sort of gold/black/red and renaming the nation entirely, so it'll seem less like a remix of Ulmish units and also could free you to depart more from ulmish traditions (like being anti-magical). Civ 5 has landsknecht as a special german unit -- might be worth thinking about including that somehow. |
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Dec 30 2013 Anchor | ||
E1 free PotS means your E1H2 casters get to E3 for free. That's quite a big deal, because there is a lot of stuff at E3 in terms of Evocation and Alteration, much, much more than at E2. Name-wise, don't call it Ulm at all, give it its own name. LA Prussen or whatever gives a pretty good indication of what you're in for? Edited by: jBrereton |
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Dec 31 2013 Anchor | ||
Power of the Spheres no longer increases Holy magic, and every mage you recruit except for your admirals and 1/4 of junkers will have at least E1. One in six warmages actually have E3 base, which I may change in the future, given as you've said Ulm's typically low-key magic. As for renaming suggestions - I'll think about it, but I'm doubtful. I like the idea of the nation as a sort of alternate Ulm, so I'd prefer just to deal with the gap between expectation and reality currently exists. Is the lack of forge bonuses the major element that makes the nation feel like it isn't really an Ulm, or are there other things as well? |
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Dec 31 2013 Anchor | ||
MR and morale changes, new weapons, totally new mages, and lack of Blood magic and vampires make it pretty different to LA Ulm. Having a few copied sprites from base Ulm and a similar focus on high-resource units isn't going to make people lose their shit if you call it something different, quite the opposite. |
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Dec 31 2013 Anchor | ||
You can probably just call it LA Ulm Reborn, seeing as it seems to me like you're making a LA Ulm that survived the Malediction. Perhaps you can give them lower magic stats, but add the #mastersmith + #fixforgebonus to help cement the "Ulm" flavor. |
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