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You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.

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Hexrealms (228+12, full wraparound) (Games : Dominions 4: Thrones of Ascension : Forum : Undiscovered Door - Maps & Cartography : Hexrealms (228+12, full wraparound)) Locked
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Jan 12 2014 Anchor

Hexrealms

Yes another hex map, but this one easily took me as much time as all others total, as this time I tried to avoid as much possible to have terrains cut by hex borders or all provinces of same terrain looking the same.

Features :
- each cave is linked to two other caves (having portals of same colors) allowing faster travel in late game
- ultra balanced start positions for 16 land nations (same terrains and populations for the 5 land neighbors) ; although there are differences for the 6th border (a sea for half the capitols, the wall of a cave for the other eight)
- 4 lands to cross between capitols
- one province near each capitol (the one with a little tower) gets a powerful mage site (but it still has to be discovered), and a few mages added to its garrison, and another is many sites
- a dozen other provinces (having cities or special look) gets special sites, and sometimes some mages added to their garrisons
- the position of 16 thrones is set (so each capitol has one two provinces away)

Download

Edit (1/14/2014) : forgot #saildist 1 in the map file, if you have already dowloaded the map you should add it.
Fixed in download.

Edited by: LeTwan

Jan 15 2014 Anchor

It seem to be your nicer work so far :p

Jan 25 2014 Anchor

New version posted (link to map file).

-Several sites were missing in the released version (had accidently posted an unfinished one). Only 13 of the 16 players were getting a mage site nearby.
-All small cities are getting same 15000 population (as terrains are more important than big provinces there were big differences, when their placement was supposed balanced).
-Replaced one site that was giving a fort in addition to mages recruitment and lab

Edited by: LeTwan

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