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You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.

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First map (Games : Dominions 4: Thrones of Ascension : Forum : Undiscovered Door - Maps & Cartography : First map) Locked
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Jan 20 2014 Anchor

First Shot at a map

Drive.google.com

partial screen shot
Drive.google.com

Edited by: Fangowolf

MAurelius11
MAurelius11 Philosopher King
Jan 20 2014 Anchor

Fangowolf is good people, folks! Can't wait to see the mod you're working on alongside this.

Jan 21 2014 Anchor

Looks similar to Wesnoth, though it's been years since I played it. Did you use their assets or am I just imagining? Either way I like the way it looks. If the map itself is good and right size I might try to lobby it for my next MP.
Will download and give it a quick go at SP.

Edit:

First of all I'd like to say that I prefer to know as much about the map as possible before I get it. Usually I expect at least a screenshot and province count, in this case 91+35.
Onwards to first impressions:

-91+35 and you recommend it for 3-6 players? If you exclude the water provinces that's 15 provinces per player if you go with the max. I guess that's fair, but I tend to play on 12-15 prov. per player so there's a bit of a culture shock here. I just couldn't imagine playing this on five or less.
-35 water provinces sounds quite high. I don't think I've ever seen three water nations in one game so that leaves at least 17 provinces per water player. That does get to a bit more manageable if you exclude the inland lakes but there's a lot of water in the big sea. I admit land:sea province ratio is not my strong suit so if anyone more experienced can offer some comment on that, that'd be great. "Woah! That many!?" is my first impression on that.
-I didn't notice any special graphical indication for farmland provinces. You should put some hayfields on them, or anything really to distinguish them from regular terrain.
-I couldn't find any caves and only a very awkardly positioned wasteland. Most nations don't mind those but Agartha and Hinnom have stuff that likes those special terrains. I'm willing to accept that not every map is tailored for specific nations and their needs, but I feel that's worth pointing out.
-Province #55 looks like it should be forest/mountain but it's neither.

That does seem a bit negative, sorry about that. I like new custom maps and feel that feedback is important for development. That's my two cents.

Edited by: HerdyGerdy

Jan 21 2014 Anchor

Thanks Herdy. It is using wesnoth's map making. I have campaign cartographer, but I'm on the learning curve for that program currently. It's my first map so you won't hurt my feelings with honest feedback. I have 3 provinces with Icy recruits to get into the sea, but it does look like most maps have less water. I'll have to see if I can paste in some fields. I liked the idea of knowing where possible start location are by looking at the map. I'm pretty sure you'd know where the bad guys are coming from. Wastes are very light and I didn't add a cave at all, but I do have those empty Mountain area's where I could add some.

Edit--
Usually I ignore sea nations and just swat them when they attempt to get on land. How many sea provines do you think would be enough that land dwellers couldn't just ignore a sea nation swimming wild? (20?)

Edited by: Fangowolf

Jan 21 2014 Anchor

HerdyGerdy wrote:
-35 water provinces sounds quite high. I don't think I've ever seen three water nations in one game so that leaves at least 17 provinces per water player. That does get to a bit more manageable if you exclude the inland lakes but there's a lot of water in the big sea. I admit land:sea province ratio is not my strong suit so if anyone more experienced can offer some comment on that, that'd be great. "Woah! That many!?" is my first impression on that.


1/3 water is still manageable, even with only one sea power. Of course, it mean other player have better not let him get everything UW, or make him pay for it. I hope the two lake in the south are nostart, and maybe the four northern sea province could be cut off. What would be better would be to have two sea of roughly the same size, to make more difficult for a lone sea power to get everything for him.

(don't forget that there is 1-2 land nations with significant sea power in each age. Thing like Agartha, Patala, or Jomon have high incentive to go UW)

Jan 21 2014 Anchor

Thanks Ohlmann, my intention was for those to be nostart, but I had better make sure the province has that trait. Thinking of replacing some of sea with coastal wastes, adding a few caves, and another Water start location or trimming the sea back to a number that is just enough to not be ignored.

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