You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.
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FF's Kushan Mod (Berserk nation) | Locked | |
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Jan 12 2014 Anchor | ||
Hello all! I've been working on this mod for a few weeks now ironing out bugs and errors and I feel it's ready for public testing! Commanders, Recruits and national summons (except Kundalini) are DONE! I'm sure they're horrible unbalanced I feel, but that's why I'm posting them here! I chose a mix of Tien Chi and Arcoscephale for the national recruits, with commander sprites taken from Ulm and Marignon. Concerning Kushan's magic paths, I chose blood and nature with mages getting a random choice of one of the elemental paths. Blood for obvious reasons, nature due to their use of animals to create their demons and an element for its combat spells. [01/08/14] Added commanders Added national summons (Daka + Pishacha) [01/10/14] Added 4 new battle spells (Blood school, 1 per element) Added Makara Pil national summon [01/12/14 Update] Added Bakirakas as multihero1, elite assassins that come as a troupe of 5. Ideas for other national heroes: Please take a look and help me balance these units! This is my first attempt at creating a new nation, so I"m sure there are many balance issues. Edited by: DariusFF |
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Jan 12 2014 Anchor | ||
Those elephants are pretty freaky looking Will try to take a look tonight. |
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Jan 13 2014 Anchor | ||
I can't retrieve the document or don't have permission, Google drive says! D:, but I think it's a cool idea for a mainly berserking. If you don't have this, I think blood magic would be quite thematic for this nation, since when you go berserk you can cause a lot of bloodshed. |
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Jan 13 2014 Anchor | ||
Berserk is the name of the comic the nation is based on, it's not referring to the game mechanic. |
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Jan 13 2014 Anchor | ||
Oh you have to click on "File" then download, for some reason It wont let you download with just a click and i cant figure out how to fix that. [01/18/14 Update] To those who tested this: What are your opinions on the kushan commander? Opinion on the Minister? Any thoughts on spell costs for the summons? Opinions on the summons? Finally, Thoughts on adding more troop types? Really hoping to finish this mod soon so I can start working on its counterpart: Midlands! [01/26/14 Update] Removed test spells for summoning Emperor and Hero assassins. Updated all spells with appropriate costs and research level. Added new units: Added new commander: Edited by: DariusFF |
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