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You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.

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FF's Improved Pretenders (Games : Dominions 4: Thrones of Ascension : Forum : Palace of Dreams - Modding : FF's Improved Pretenders) Locked
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Dec 31 2013 Anchor

So I remade my previous Healing Gods mod and expanded it further into three separate mods!
These mods can be mixed and matched, so people can make Durable-Healing Gods if they wanted. I do feel that the 3rd should only be used for fun as the changes are fairly drastic, allowing many gods to fight and win alone against weaker independents.

1) Healing Gods
Basically the same as the old one, allows ALL pretender gods to heal from wounds.
Those who were able to already, I added regeneration.

2) Durable Gods
Similar to the first, but scaled down, Instead of allowing pretenders to heal, I gave them wound resistance instead!
ALL pretenders now have a 50% chance of resisting wounds.

3) Powerful Gods
Opposite of the above. This is a scaled up version. I changed ALL gods to be much more powerful!
I tried to keep their buffs appropriate to the flavor text and their sprite.
But in the majority of cases, the various pantheons received standardized stats relative to others of their type (M/F Titans, M/F Annunakis, M/F Teotls etc), additional stat boosts (att and def for fighter types, prec for mage types), additional abilities (increase prov def, gold, supply, inspiring research), increased magic skill, battle escorts, more item slots (Titan types get 3, mages get 4 etc), additional defenses (regen, reinvigor, fireshields) / attacks (tail slaps, quarterstaffs, daggers, stomps, gores).

[01/01/14 Revision]
Buffed the mage and immobile-type pretenders some more, in general they got +2 to magic skills compared to Titan-types who only got +1 (either buffing an existing path to level 2 or adding 1 new path)
Lich-type pretenders only got +1 to magic skills, but had their pathcosts lowered.
Virtue specifically got gcost and pathcosts lowered.

[01/05/14 Revision]
Powerful Gods update.
Buffed immobiles even further, now they begin with 6 magic skill (2 lvl 3s or 3 lvl 2s).
Added #bonusspells to all pretenders, 1 extra for titans, 2 extra for mages and 3 for immobiles.
Increased number of pretenders with escorts. Those without, buffed with non-combat abilities.
Added dominion spawn of crossbreeds to "Mother" type pretenders.

Edited by: DariusFF

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