You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.
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Expansion Pack: Eriu | Locked | |
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Nov 29 2013 Anchor | ||
Welcome to the second in my ongoing Expansion Pack series! The goal of these mods is to add a little gameplay diversity to existing factions without dramatically changing them. Also smaller mods help me not burn out. (full details are in the readme. If Dropbox formats it oddly for you, there's another copy in the game .zip) New Stuff: Tweaked Old Stuff: Notes: Compatibility: Usage: If you want to use any of this in your own mods, go for it! Most of the spritework's Frankensteined anyway. Other mods in this series: Edited by: gothefungus |
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Nov 29 2013 Anchor | ||
Excellent work! I am happy to MC list these expansion packs, provided you err on the side of caution with balance. Edited by: Sombledon |
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Nov 29 2013 Anchor | ||
Hmmm... I always considered Eriu to BE an expansion pack. I loved Allying them with another nation and giving the other nations Erius capital sites on top of their capital sites. Very powerful boost for Man or Ulm |
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Nov 29 2013 Anchor | ||
Thanks! I'll do my best. Balance-wise the main question mark is next to the three combat spells - the effects are pretty splashy! I'll keep playing around with them and probably tweak the AoE sizes and fatigue values, but I'd value any feedback from other people's play experience. Edited by: gothefungus |
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Nov 29 2013 Anchor | ||
Those are great units. If you can do all of them, or all of one age, Id love to setup a solo game icon on my machine that turns them all on. Then I could occassionaly play a game where all of the nations are boosted. |
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Nov 29 2013 Anchor | ||
The mod looks interesting - thanks for making it. Hopefully there will be more additions to your expansion pack series. |
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Dec 23 2013 Anchor | ||
Nice work. In terms of balance: well, I never saw Eriu as weak to start with, but I'm hardly an elite player, so maybe I'm missing something. |
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Dec 24 2013 Anchor | ||
Trying this, looks very nice, went with the national pretender (of course )and looking at ways to get enough Death gems to use the new stuff. Btw intentional that the pretender only has 40 leadership(the default) for 'regular'troops? Lord seems to imply to me at least 80, even if he's used to leading otherworldy creatures only. Also seems a bit odd he's demon rather than undead but I can also see why you'd do that. He could perhaps be given forest survival, might be vaguely thematic(sidhe lords/top commanders do get that) and help him moving around to search for death sites. On the other stuff, gotta try more, but it all sounds quite awesome. Edit: if you want to add some more Death/Water stuff by the way, what about a Fomorian summon? If you could make a spell that summons a single (undead?) Fomorian King-equivalent in a coastal/water province only it might be very flavourful. Though perhaps too strong... Edited by: TheZonk |
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