You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.
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Dwarf nation mod | Locked | |
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Sep 18 2013 Anchor | ||
Alright, now I'm officially back in the ring! Click on the picture for the download. UPDATE 10.11.2013 --> Version 1.01 -- Fixed the abuse potential of Miner Ambush & Rune of Doom This nation very heavily inspired the Dwarfs in the Warhammer collectible tactical figurine game. All right belong to Games Workshop and this a non-profit parody, please support the official release and so forth. Pros: Cons: Some tips and tricks: Known bugs: - Runelords and Runsmiths show as being size 6 in the map screen. This is a modding quirk I need to do to make them lose magical power in combat. They will shrink to size 2 at the start of combat. To Do list for the next version: Edited by: Burnsaber |
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Sep 26 2013 Anchor | ||
When i try to cast a ritual spell with a runelord it show me this: Edit: probably the patch has altered the national fire spells, all the fire mages (national, native & pretender) have problem casting fire ritual spells and scripting them. Edited by: Federebus |
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Sep 26 2013 Anchor | ||
That is definately interesting. Do you have several mods enabled? It might be that the patch somehow broke the mod. I'll investigate once I get home. Thank you for reporting. |
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Sep 26 2013 Anchor | ||
There's some oddities with the new patch. I've updated the Holy War mod for dom4 for my use. Yesterday it worked fine, today Marignon's inquisitors can't cast anything. Seems to be linked to moded spells + having the fire path. Edited by: knightofni |
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Oct 28 2013 Anchor | ||
could the Dwarfs get a Hero called Urist McSomething? |
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Oct 28 2013 Anchor | ||
The latest patch seems to have fixed the issues with the kill caster spell not working (although a modified version of kill caster that I wrote from scratch still doesn't work, that's ok because you can use the basegame one). |
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Oct 28 2013 Anchor | ||
You'd have to give Urist Berserk and Insanity as well. As a child, he was lost in the caverns and had to survive off mushrooms, grubs, and muddy water before coming back several years later with only a shred of sanity. He was then thrown into the "danger room" an experimental training method where the recruit gets bludgeoned for hours on end with wooden spikes until they're rendered unconscious. Despite being primarily a crossbow dwarf, he prefers to use his teeth and fists to painfully mutilate an enemy to death. Edited by: amuys |
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Nov 10 2013 Anchor | ||
Who is Urist? I think I' missing a reference here. I did a quick update in preparation of the mod game. It fixes the abuse potential of Miner Ambush & Rune of Doom mods and makes the Slayers auto-berserk & luck themselves correctly. Download from OP |
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Nov 10 2013 Anchor | ||
Edited by: Pohjanmaalainen -- What we cannot talk about we must sing. |
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Dec 27 2013 Anchor | ||
Great mod! I love dwarves and I am glad to see that they made it into this game. Would you consider adding an ancestor statue as a pretender in the future? |
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Dec 28 2013 Anchor | ||
That is possible. I think I have unused sprite for that in that sprite folder, but I did not use it, because I weren't happy with it, because it was just a recolored father of runes sprite. Once I make the next update for dwarfs (they still need national items) I can see if I get inspiration on a way to make a new sprite for the statue with a bit more prazazz. I also should figure out what mechanical niche it could fill. |
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Dec 28 2013 Anchor | ||
Would it be possible to add a hero named "Thibbledorf Pwent"? Here's a link! |
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Jan 11 2014 Anchor | ||
I read those books when I was younger. Pwent would be a tad odd comic relief for the grim tone I'm going for in the mod. A small update. UPDATE 10.11.2013 --> Version 1.02 There has been talk on the dom4mods boards that the troops are too expensive for the bang that you get. Anyone here agree? Edited by: Burnsaber |
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