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You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.

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CoE Summons converted for dom4 (Games : Dominions 4: Thrones of Ascension : Forum : Palace of Dreams - Modding : CoE Summons converted for dom4) Locked
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Nov 4 2013 Anchor

A while ago I made a mod that added new summons using some of the new graphics from illwinter's conquest of elysium 3. I've now updated that mod for dom 4. You may notice that several of the summons are gone, that's because illwinter used some of the new coe stuff in dom4 and it would be strange for many of these creatures to be identical to others already in the game. However, some of the coe stuff isn't in dom4(at least not yet), so those summons are still in this mod. At present I suspect that the mod may be unbalanced, as it only had one or two outings even in dom3 mp, and the dom4 metagame is very different. I've kept stats mostly the same as the dom3 version for now. There is one new addition, the black cat, a summonable spy.

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There may well be bugs that I haven't picked up, so feedback on any you find as well as balance stuff would be appreciated. There are a few more creatures that I will probably add, among them the elemental iron dragons to go with the clockwork soldiers, as well as a few swamp creatures.

Changelog
0.5
-converted to dom4
-some summons removed because their graphics are used in dom4 anyway - giant ants, mantids, cat and goretide horrors, crocodiles, giant crocodiles, totems of maladies and battle, iron and stone golems and plain clockwork soldiers.
-new nature summon: black cat

Edited by: Admiral_Aorta

Nov 4 2013 Anchor

I highly suggest to download the Dom4 language from LeTwan cause you forgot to put an " to end a description so the whole mod wont work

Nov 4 2013 Anchor

Did I? Can you tell me where that was, because I did test the mod and it appeared to work fine.

Nov 5 2013 Anchor

Well, there's a " lacking from the end of the #descr of "Knight of the Earth". Then there's an extra " in the #descr of "Emerald Clockwork Soldier", it's right at the front of the last sentence (and the last sentence doesn't have a capital letter to start it off, too).

This language dealie is actually useful, even if it didn't help me find any obvious problems in my own mod! :P

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