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You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.

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Bantulu-EA: a mod based on Southern and East-central African Bantu speaking cultures. (Games : Dominions 4: Thrones of Ascension : Forum : Palace of Dreams - Modding : Bantulu-EA: a mod based on Southern and East-central African Bantu speaking cultures.) Locked
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Nov 23 2013 Anchor

Bantulu: End of Mist and Reed. A mod based partially on Credo Mutwa's version of Zulu history, Zulu mythology and culture, and other Bantu speaking peoples mythologies and cultures. This mod is set at the time of the fall of the speechless, super powerful, mist dwelling first humans. This is before the time of the rule of the cruel Chitauli Lizard people.

This mod is as far as I know in a playable state and is close to complete, I have some spells to finish and many Items needing art and coding.

--Changelog 0.51 fixed some errors in spells

-- changelog 0.52
-- removed armor negating from several weapons
-- changed Psychic Knobkierrie to Psychic Club to avoid confusion with Mental Knobkierrie
-- added description to Zimwi Summons
-- altered description to Imundulu Summons to make it more clear that they are not unique
-- Ngokwesibili-zalwa Umfazi update desciption and added astral magic skill and holy magic skill to make them more useful
-- slight cost reduction on Abatwa
-- Ngokwesibili-zalwa Inkosazama given the lesser weapons of the Inkosazama
-- proper sprite added to Intulu Inkosazama
-- replaced Inkosazama and Ilembe with Sons of Heise and daughters of Nyarvirazi
-- Knobkierrie Iqhawe name changed to Knobkierrie Ilembe

-- changelog 0.6
-- changed secondaryeffectalways from small area stun to stun on Psychic sword
-- added montags as needed, made some new spells and added back in coded out domsummons and battlesummons
-- made several changes to abatwa to lower their cost, and to make them easier to utilize
-- made several changes to sons of heise and daugthers of Nyarvirazi
-- added abatwa chieftan will need to art for this unit, using abatwa image as placeholder

-- change log 0.61
-- fixed some bad magicskill coding
-- fixed spelling errors in somecoding
-- added Abatwa Chieftan sprite and Mudbone warrior sprite and fix reccom numbers for the chief
-- added 2 new armors
-- added a new armored troop
-- added back magicbeing to abatwa
-- changed armor of Son of Heise

-- changelog 0.611
-- Fixed some bad spell code that caused multiple creature summons to only summon one.
-- made abatwa arrows AP and cut damage in half
-- fixed AN ability on the knobkierrie

-- the next update will have massive changes. Cuts and and changes to theme and function, so anyone who likes this version I'll leave it up, so people can come back to it, it can be considered the pre-EA version of the mod.

Here is an image of sprites

Here is a link to version 0.611 Dropbox.com

Feedback is welcome.

Edited by: happyfungi

Nov 27 2013 Anchor

Clearly the Bantu believed in some terrifying stuff if this is inspired by their mythology.

Nov 27 2013 Anchor

Everything in the heroes, summons, and pretenders section is directly from the myths. Most of the troops and commanders are loosely inspired by the myths or directly represented in the culture as is the case of some of the mages The last two troop units I have added are partially from my imagination, but still based on the myths, they are there to deal with some balance issues. I have one or two more units I may add to EA but I am not sure whether to add them as summons or units. For balance reasons I may need to make up a couple troop units as well.

Wait till you see MA and LA if you think this bad. They have some really messed up and cool stuff in their myths and folkore. MA is especially nasty. It will be a while before I release anything for MA and a long time before I start on LA. LA is so rich in material I may split it into two separate nations.

Nov 27 2013 Anchor

That's one endearing nation title. Twelve points for having a handwriting close to mine.

Nov 27 2013 Anchor

Unfortunately, we can't edit thread titles on this forum and there is nowhere to request a change on this forum that I know of.

Nov 30 2013 Anchor

The link is dead...

Dec 2 2013 Anchor

Thanks for letting me know the link should be fixed now.

Dec 3 2013 Anchor

Thread title fixed.

Dec 5 2013 Anchor

Link is dead again, it seems. Maybe there are better places to upload than Dropbox? :)

Dec 5 2013 Anchor

The link is fixed again.

Dec 7 2013 Anchor

Looks like your image is down now.

Dec 7 2013 Anchor

Ok. I have the image up hopefully things will stay up for a while.

-- changelog 0.611
-- Fixed some bad spell code that caused multiple creature summons to only summon one.
-- made abatwa arrows AP and cut damage in half
-- fixed AN ability on the knobkierrie

-- the next update will have massive changes. Cuts and and changes to theme and function, so anyone who likes this version I'll leave it up, so people can come back to it, it can be considered the pre-EA version of the mod.

Edited by: happyfungi

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