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You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator. When you start the game you decide what kind of god you are and how your DOMINION affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion. In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension. Release version and manual is available now. Manual can be downloaded from Illwinter's web page.

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Aksum - Empire of the Savannah (Games : Dominions 4: Thrones of Ascension : Forum : Palace of Dreams - Modding : Aksum - Empire of the Savannah) Locked
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Dec 23 2013 Anchor

I've been working on porting my nation of Aksum over from Dom3 over the last week. I finally have it in working order again.
I've updated the recruitables to take advantage of some of the new options. The Leopard tribes are now all recruitable outside of forts, and one of the national summons is now recruitable in mountain provinces.

As of now its MC compatible.

Nation number: 108
Unit numbers used: 5900-5908, 5920-5932, 5940-5950, 5960-5962
Sites used: 1530-1531
Armor used: 390
Weapon used: 1030-1033

Enjoy!

Aksum

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Aksum is an old nation, established near the dawn of memory by an Avvite Preistess, Sheba. Recognizing the horror of the Nephilim, she fled Hinnom. After treking across the desert she reached a great plain, a place of both scorching sun and torrential rain. Near death, she was found by a tribe of beasts; hunters given the power of thought by some past Pantokrator. Not knowing what she was, but recognizing strength, the lioness shamans of the tribe gave her aid. In gratitude for her rescue she gave the beasts the legacy of the Grigori, gifts of civilization and power. However, she knew the evil inherent in these teachings and so tempered them with wisdom - the harmony of the wild inherant in the people of the plains. Since her death her people have prospered; erecting a great city upon the the Savannah. For many centuries they have rulled the wild tribes from this citadel, but with the awakening of the new god they see a chance to spread the teachings of Sheba."
Race: Cat people, prefer heat scale +2. Military: High defense leopards with little armor, powerful lion warriors, and stealthy sacred panthersMagic: Strong Fire, Water, and Nature, with some Earth and Astral.Priests: Powerful.Overall theme. Expensive, highly skilled troops, most with little armor but high defense.
Base stats - Leopard TroopsHit Points: 20-22 Size: 3Attack Skill: 11 Defence Skill: 13Strength: 13 Protection: 4 Precision: 11 Magic Resistance: 11Morale: 11Encumbrance: 3MapMovement: 2 Action Points: 15Extra bite attack, 75 darkvision, Forest Survival, Animals
Most of the recruit-able units are Leopard troop w/ various armaments. You have armored and unarmored variants. All Leopard troops are recruitable outside and inside of forts.
There are two other basic populations, a panther type cat and lions. Both lack the extra bite attack of the leopards. Lions are stronger, higher attack, but more expensive.Panthers are all stealthy and have a parry 4, prot 0 shield (lightning reflexes) that makes them much harder to hit with arrows. Slightly more fragile, but more expensive than the generic leopard troops. All panthers have DV 100.
The nation has one recruitable sacred: a size 3 stealthy panther with 2x scimitars with zero armor, but with "Lightning Reflexes"- cap only. Additionally, they'll have a new sacred version of each of the various cat themed summons (kithriotic lions, manifest vitriol, great lions, etc.)
Magic - Primary paths - Fire, Water, and natureAux paths - Earth, with weak astral outside of the capital
Commanders-
Cap only-Priest of Sheba (Lion mage)- 3F2W + 110 FWE, priest level 2, Beastmaster 2Priestess of Sheba (Lioness Mage)- 3F1E2N + 110 FEN, priest level 3, Healing
Non-Cap-
Lord of the Plains- Lion Warrior commander, priest level 1, good general, magic sword, beastmasterSeer- primary research mage, 1S + 100 FWENS, Female of the panther like tribe of cats, can change shape into a human female form with seduction, prevent bad events 10Shadow of Aksum - Assassin/spy, priest level 1, Male of the panther like tribe of cats and leader of the various panther troopsLeopard Shaman - Mage, 2N, 200xFWE, priest level 1, leader of the leopard peopleOasis Guard Captain - Leader of the Leopards of the Oasis Guard (the elite force of the nation), good leader, beastmasterLeopard Tribe Chieftain - another generic commanderLeopard Tribe Scout - your generic scout
Units-
Chosen of Sheba - Cap only sacred panther warrior, stealthy, size 3 panther, dual wields falchions, high defense, Lightning reflexes (size 4 prot 0 shield, very hard to hit with arrows)Warrior of the Plains- Lion warrior, size 3, dual wields magic axes, only recruitable in limited numbersNight Stalker - Stealthy panther warrior, lightning reflexes, dual wields scimitars, similar to the Chosen but not sacredOasis Guard - Armored troops, the elite warriors of the nation, leopard type cat wielding a falchion and shield or a composite bowLeopard Tribe - The bulk of your troops, come in a unarmed (claws and teeth), spear, falchion, and composite bow version
Sacred versions of vanilla summonsKitharionic Lions, Great Lions, Manifest Vitriol
New summons:

Troops-Craig Lions- Flying lions, similar stats to Great lions, higher MR, also recruitable in mountain provinces in limited numbersWill of Sheba - Flying demon cats, similar stats to Chosen, blood summon
Commanders-Emissary of Sheba- Flying demon cat commander, magic 2F2W2S2B, holy 2, blood summonAvatar of Astar - 5 unique giant gold lion statues brought to life. Each one powerful in a different magic school: fire, water, earth, nature, death
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Edited by: Torgoni

Dec 25 2013 Anchor

About the lighnith reflexes pseudo-shield, from what I understand arrows does not ignore the shield protection now in dominions 4, so having a 0 prot shield will probably not provide any protection against them anymore.

This might need to be tested to confirm however.

Jan 5 2014 Anchor

BUG:I tried downloading this mod, and it worked out well, until I opened up the recruitment thing. Apparently it couldn't opened up a file in the download. I searched for the file (Leopard Shaman.tga) and that file WAS NOT THERE. It was no where to be found!

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