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Lee is trapped somewhere between this world and the next. His corporeal body has disappeared, replaced with a ball sporting the Army of Northern Virginia’s battle flag on its sides. He needs your help on this journey to the afterlife. Can you guide him from a facsimile of his families homestead to the mountain summit and help set him free? Do you have what it takes to overcome despair, and puzzle out solutions to the obstacles in his way?

Post news Report RSS Dixie Ball 2.1.1 update

Dixie Ball 2.1.1 features a significant improvement in performance

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Awhile ago I invested another $500 into 33 Gamma L.L.C. - the company responsible for Dixie Ball’s development. This time in addition to funding our server infrastructure and other expenses, my company acquired a video card on the used market that was about 7x more powerful than the one I had been developing with.

I started testing Dixie Ball on this new card and was dismayed to find the frame-rate kept dropping down to 30fps. At first I thought we got a bad card. After much testing, I concluded the card was good. So what could be the problem? Well, it turns out we had an issue with the geyser area nodes interacting with too many objects. So I set the area nodes to only interact on collision layer 3, which is reserved for the player character. That got us a 6x improvement in minimum fps!

I had no idea that a more powerful video card would result in a performance improvement for players. For the longest time I held back on the idea, sticking with my R7 250x because I didn’t want to make a game that wouldn’t run on older hardware. I wanted Dixie Ball to run on an ancient computer, so pretty much anyone could enjoy the game. We even implemented a potato mode to this end.

I hope this performance improvement will help people better enjoy the game. We have some new features that are still under development; hopefully we will be able to implement them soon, and provide folks with an even better experience.

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