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Play alone or as a team of up to 4 players as you battle a deadly nanomachine infection, while tasked with the job of identifying and destroying these infections.

Report RSS Patch 0.07d

We got a bigger update for you all this time, with loads of adjustments to the gameplay and a couple new features to spice things up as well as to lay the ground work for the next couple updates for Afterlife (0.08) and Special Tasks (0.09). With this we are well on our way to the beta.

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You can find this update report on Steam too: Store.steampowered.com

Make sure to give it a like and/or write a review for the game, it helps a lot! :)

Bugfixes:

  • Fixed the Reactor Core still showing Geiger after having shut down,
  • Fixed some clients not ending the mission on mission end if the team died, caused by their game thinking not all players are in the lobby,
  • Fixed some clients in rare occasions not ending the mission if another client presses the “end mission” button, due to temporary desync or slow connection,
  • Fixed mission not ending when all players are in Afterlife but the Infection is also dead,
  • Fixed some pathfinding issues with certain level elements,
  • Fixed light clipping in T level section,
  • Fixed cleanups counting up with a random value,


Polish:

  • Decreased overall hunt lengths and limited hunt lengths to 1:30 to prevent excessive long hunts,
  • Removed ghostly figure from the Source monster,
  • Decreased Source monster kill radius to be more fair,
  • Lowered Source monster speed on Hard difficulty missions,
  • Afterlife players can no longer repair Systems or destroy Nodes if the time runs out,
  • Afterlife “scanning” effect is a little faster now, so it’s easier to see the environment,
  • Put a limit on the amount of Seekers that can spawn,
  • Greatly reduced Seeker chase distance to make things more fair,
  • Seekers are faster now,
  • Seekers will now be randomly selected to go to the location of where a Lymph Node got attacked, or where a Ship System got repaired,
  • Adjusted some of the monster sounds,
  • Updated some of the interior textures for the Lobby,
  • Updated some of the interior textures for the mission ships,
  • Some minor updates to the shaders, allowing for animated ‘blinkenlights' and allowing for emissive parts of the environment to go red when the power goes out,
  • Minor optimizations in the level generator,
  • Minor optimizations in the infection update code.

The Afterlife Tasks:
In the Afterlife you will still have to fight the Infection, whilst avoiding the Seekers. Make your way over to key infected areas of the ship, such as Ship Systems, and undo the damage caused by the Infection. Find the red Lymph Nodes and destroy them to have another chance at killing the Infection. Beware that the Seekers may respond to you hurting their master.

You’re on a time limit however, so no time to relax! Find and destroy those Nodes and fix the ship, it’s the only way to escape time and the finality of death.

The Afterlife, with the Source, Systems and Lymph Node

Special Tasks:
The basic framework for Special Tasks is in place and the first category of Special Tasks is implemented:

  • - Repairing Ship Systems. This is done in the Afterlife currently, but Tools for repairing whilst still alive will become available once the Store becomes functional.

In future updates two more categories will be implemented:

  • Retrieve objects and bring them to the Lobby before the Infection gets to them,
  • Rescue crew members before they get infected and turned into monsters.

The mission screens have been updated with new information regarding the Special Tasks:
New mission screen New mission briefing screen

New Random Events:

  • Added pipe bursting event, with steam/smoke effects,
  • Added explosion and fire events/effects, Standing in fire will rapidly reduce your oxygen supply.

Fire is hot~

Voice Chat (experimental):

Added the first implementation of Voice Chat. It took a bit longer than expected due to networking issues, but these have been resolved and the voice chat implementation was rewritten from scratch.
It now has a much, much lower impact on bandwidth and is now actually realtime making communication easier.

There are still some issues with it however, you may experience crackling or interrupted audio. We’re working on a fix for this, but this requires more testing and feedback.

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EvilDraggie Author
EvilDraggie - - 142 comments

I've decided to post every patch here on IndieDB/ModDB too now, instead of only the big release updates :)

So expect more frequent updates here too!

Reply Good karma+1 vote
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