Rifleman
Stats
Health: 50
Cost: 50
Train Time: 15 seconds
Speed: 15
Range: 20
Sight Radius: 35
Armor: Infantry
Fire Rate: 4 rounds per second
Damage: 8 vs Infantry
4 vs Light armor
2 vs Heavy armor
2 vs Structure
Role
General purpose infantry unit
Due to cheap cost and short training time, riflemen are easily massed. They are weak individually but in large numbers can overwhelm enemy forces.
Shock Trooper
Stats
Health: 100
Cost: 125
Train Time: 25 seconds
Speed: 25
Range: 10
Sight Radius: 35
Armor: Infantry
Fire Rate: 1 round per second
Damage: 100 vs Infantry
25 vs Light armor
15 vs Heavy armor
75 vs Structure
Role
Surgical strike unit.
Highly mobile with high but slow and low ranged burst damage. Perfect for hit and runs and catching lone reinforcements. Weak at prolonged fights.
Machine Gunner
Stats
Health: 250
Cost: 300
Train Time: 40 seconds
Speed: 12
Range: 35
Sight Radius: 40
Armor: Infantry
Fire Rate: 2 rounds per second
Damage: 50 vs Infantry
40 vs Light armor
20 vs Heavy armor
20 vs Structure
Role
Heavy defensive unit
Machine gunners are great for locking down certain areas and defending your base. They are too slow to be useful for offensive purposes however.
Sniper
Stats
Health: 100
Cost: 300
Train Time: 50 seconds
Speed: 13
Range: 70
Sight Radius: 80
Armor: Infantry
Fire Rate: 0.25 rounds per second
Damage: 500 vs Infantry
75 vs Light armor
30 vs Heavy armor
30 vs Structure
Role
Long range assassin
Excels at eliminating single, high priority targets. Ineffective vs groups due to very slow fire rate.