The near future' A future that has been swamped by war' Two titanic armies, a terror collective and a decadent coalition, fight for control of the world's oil supply' In a world dependant on fuel, where black gold has become worth more than yellow, it is certainly worth more than men's lives' On battlegrounds across the world, commanders send men to death or glory' You are now one of these commanders, and it is upon your decisions that men's lives now depend' Gain a victory and you will be hailed a great hero, suffer defeat and your grave will be unmarked and forgotten' History is written by the victors'
...have been greatly exaggerated.
The Electronic Liberation Front, the team behind Defeat in Detail 2, are proud to announce the work that has been going on behind the scenes to redesign and improve our real-time-strategy game, which should be ready for a new release soon.
New features include:
3d Controlable Camera - No more fixed overhead view. The camera is rotated via an intuitive control system.
Clientside Cursor - No cursor lag in multiplayer
Scriptable Unit System - Unit types are now defined in external files, making it easily moddable
Unit health and selection indicators - In an innovative step, these are conbined in a clever way.
New weapon and unit types - Endlessly expandable using the new external scripting system.
Building based menu system - As used in most modern RTS games.
New models, sounds and graphics - DiD2 is being updated to completely modern standards.
Speedups, bugfixes and improvements - The game now runs much faster and more reliably, and looks better too!
If you'd like to help in any area, particularly mapping, please don't hesitate to get in contact.
Ok guys, sorry about the death of all the recent pictures, but I'm sure you know that's not my fault. We're hoping to get a whole new load...
I've started work on adding fog-of-war/undiscovered terrain/whatever you want to call it to DiD2. There are a couple of pictures in the gallery that...
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