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A modern post-apocalyptic role-playing game with action elements and a focus on the narrative and dialogue. A world of cyberpunk, science fiction, horror, the grotesque and trash-talk humor. Supports Mouse, Gamepad and Local Co-op. Release 2017 or later. Iterating from prototype to prototype at the moment.

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TheDPE
TheDPE - - 11 comments

I have a curiosity, if I may ask. Why more and more often developers choose a local multyplayer rather that online multyplayer? Since I cannot understand why as a player maybe there are real reasons dev-side

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talecrafter Author
talecrafter - - 79 comments

I'll repost my answer from a comment on the main page:

"The base idea of local coop here is having the partner at home being able to play instead of just watching you. Drop in, drop out anytime. In my case it would be my wife, who is interested in games, but plays not often. We played Icewind Dale back then, which was fun, but interface etc. made it not the best mode to play in. And always this breaking of the flow of the second player when the first one starts a dialogue etc.
So I like to explore how it would be if both players had freedom all the time, the only restriction being they both remain in the same area. (Areas are connected by world map) I also forces me to think outside the box of linear cutscenes etc."

Online multiplayer would add more complexity with servers and programming. It would be nice, but I would like to move that to "additional feature, perhaps later".

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TheDPE
TheDPE - - 11 comments

Thank you for you clearification.
I apologize for my rush to reply to these beautiful pictures, they made me forget about taking on overview on material already there.

I can take for good (don't know is this translations matches original meaning in italian) what you've said because I never dealt with programming with split screen/local coop, but I can say that to program online multiplayer is quite simple with unity - it obviously depends on how actual code is structured - and would rahter prefer that compared to try to code a split screen situation, which actually scares me and profit talking would be Worth if target Platform include consoles.

Thank you anyways and keep up the good work.

I will look forward to hearing from you!

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talecrafter Author
talecrafter - - 79 comments

The local coop part already works. But maybe I should structure my code so that online multiplayer would be an addition and not also a total refactoring. Will have a look at it.
In general I'm just making a game I myself would like to play, so that's where many decisions are derived from. I'm of course always open to feedback of any kind.

As a side note: I haven't found a way to get notifications for comments on images here. Do you know one? If I might ever miss answering to a comment it will not be intentional.

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TheDPE
TheDPE - - 11 comments

And i think this style will have a lot of comeback!

By the way check in your profile edit, on the very bottom you can see a checkbox saying: Email alerts when a comment I posted is replied to

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Description

Left player with mouse, right player with gamepad.