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Deadbuild is a RTS Tower Defence game. Your objective is to defend your village against waves of zombies. They spawn at night so you have time to (macro) gather resources and build defences at day. And when the night comes you can micro your hero and try to keep your village protected from enemies.

Report RSS Deadbuild is now in BETA

Hey there! Time for another update. Deadbuild is now in BETA! YAY! The full release of Deadbuild is closing. I'm planning to release it in the Desura. I don't have exact date yet, I'm just programming and making art when I have the time. So db will remain in TBD. Also I have some bugs to fix, testing to be done and balance to be adjusted so if anyone ever tries my game would get a best playing experience what I can offer.

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Hey there! Time for another update. Deadbuild is now in BETA! YAY!
The full release of Deadbuild is closing. I'm planning to release it in the Desura.
I don't have exact date yet, I'm just programming and making art when I have some time.
So db will remain in TBD.

The biggest consern now is music and sound effects, I'm not great musician so this will be the hardets part. I also have some images to remake, because my pixelart skills have gotten better since I started
what feels great. And some boss monsters are missing images.


Old and new

Also I have some bugs to fix, testing to be done and balance to be adjusted so if anyone ever tries my game he/she would get the best playing experience what I can offer.

Since last update I have now finished all the heroes.
- Mary, Mage of the First order, makes AoE Damage, has low hp.
- Rose, Figher of the royal guard, high dps to single non armoder target, has medium hp.
- Gimar, Dwarf of the Crystal ale, high damage to single armored targets, has high hp.


Gimar sprites

I have also made new enemytypes, that keeps the player on his toes at the night.
the New enemy types, will shoot villagers and heroes, so you must keep an eye on your villagers that they won't die at night when cathering resources.

All the maps are also almost ready.


levels,3,4 and 5

- Bugfixes like always (Thanks to Despair who found some).
- Little tweaking here and there.

Todo:
Sounds,
Images,
Bugfixing,
Balance.

Thanks for reading!

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