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Deadbuild is a RTS Tower Defence game. Your objective is to defend your village against waves of zombies. They spawn at night so you have time to (macro) gather resources and build defences at day. And when the night comes you can micro your hero and try to keep your village protected from enemies.

Report RSS Deadbuild 1.0.3 - Difficulty

Deadbuild 1.0.3 is here! The biggest change is difficulty settings and bugfixes!

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Deadbuild 1.0.3 is now here

Deadbuild 1.0.3 Full

I did not finish this patch as fast as I could have hoped, because I had an exam week.
But here it's now! I got some good feedback and i have fixed mostly bugs in the newest patch.
But maybe the most important add in this update is difficulty settings.


And ofcourse fireworks in victory screen!


FIXED & CHANGED: THANKS TO!:

  • BUG: Fullscreen camera movement fixed. Awaclus from CoolBasic forums
  • BUG: The story scroll did not reset properly when selecting level again
  • FIX:Added close build menu button. Tee from Nowhere else and Beyond
  • FIX:Select units form stack with Numpad tratatatatata from Reddit
  • Balance: villagers only 1 per arrowtower tratatatatata from Reddit
  • Feature: Difficulty settings: Easypeasy and Normal.
  • Easy difficulty don't now add more hp to each wave. So it makes longer map easier. And it keeps short maps little more challenging.(Bug report - "BUG": Game have impossibru difficulty set by default and you can't change it)
  • Add: New particle effect, fireworks in victory screen!
  • Add: Tips how to beat levels in READ ME.

Also here is a video how to beat the first level in Normal difficulty.
I kind of agree that it's pretty "hard". I have used to play SC and AoE pretty competitive.
But this does not really need so much amp (actions per minute),
more like good timings and making enough villagers.
Checking none of the villagers is idling and that you have towers in right places.


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