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Dawn is my learning project being made as semi-sandbox skill based multiplayer game heavily dependent on world interaction. It's currently only being developed by myself so a lot of time is being spent on learning one of the many area's of game development. Currently, i'm brushing up on php and mysql database's. *Update* August 25, 2015 A quick update to say work is still being done on the project. Most of the time has gone into experimenting with different art styles/structures, shaders, performance benchmarking, and a little work in the GUI interface. Performance benching currently has the game set for a max of 1000 players per server with 1 house each, 50 furnishings, and 500 mobs. Whats left in the collider pool will be made up of harvesting nodes and world objects/miscellaneous scenery objects. Features to be worked on over the next 30 days. 1. GUI Interface 2. Player Equipment - Weapons/Clothing 3. Player movement and handling 4. Player Combat

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Description

This was a very early video of me testing my building construction feature. It's been changed a bit and foundations can be placed down now so you can build anywhere atm. This is very collider heavy though so i might just have preset building plans that spawns an empty house. This way all those unused colliders can be spent on decor objects in the house.