Dasher T is a 2D pixel, side-scrolling platformer, whose gameplay centers around Dasher’s ability to dash at high speed through levels incorporating slopes, high falls, zig zags, and many more gimmicks. The levels contain many hazards to slow down Dasher’s progress in which the evil biophysicist, Rilyn Lynvos, placed in order to recapture Dasher. From scientists, killer robots, turrets, spiked traps, and being crushed by moving walls and platforms. Dasher’s main attack is her light sword, where she generates an energy sword she can use to slash through enemies, walls, and terrain. For fans of Rocket Knight Adventure, Mega Man, Hollow Knight, and Sonic the Hedgehog.
I’m excited to finally release some images and footage of the new game I am working on called DASHER T. Dasher T is a 2D pixel, dash and slash side-scrolling platformer, whose gameplay centers around Dasher’s ability to dash at high speed through levels incorporating slopes, high falls, and zig zags.
I have been working on the engine for a few years now trying to get it just right, unlike Kunoi, which is crazy difficult to control. The images and video are from a tech demo I have been using to fine tune everything before I start the official game play.
The art style is much like Kunoi, low resolution pixel art with a limited color palette, (I am only using 64 colors.) The game play is a marriage of Rocket Knight Adventures, Hollow Knight, and Mega Man.
Please visit Dasher T on Patreon for more information about how you might be able to help out! Much more behind the scenes footage and perks will be available. Any amount of support goes a long, long way!
Thank you so much and have a safe Holiday!
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