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You play as your average night watch officer on a branch of the mega-space station Exile. You wake to find your self in your office like every other night, having just fell asleep on duty. However something is different. The room is dark, and you don't hear anyone talking in the near by rooms, something is wrong. Dark Night Watch will be a horror-puzzle game built around the story around you, answering clues around the world by finding PDAs on what exactly is happening and perhaps save the people of Exile, or at least your self. We intend on this being the first of many within the Nova Apex series, this being the story based one, however we hope to someday move on to more advanced game-play, perhaps even in to the realms of RPG games. The puzzles we are hoping will range to classic point and click adventure puzzles (but with a first person twist) to sliding block puzzles, and more.

Post news Report RSS Room Designing V0.1

Just a quick update on how things are going, as well as some contact info to send us suggestions.

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It took us a-couple of tries to make a room look organic, as you may or may not know we are still learning this stuff as we go. However we do have a design on how we want to go forward from here, to make the rooms as organic as possible for gameplay. I will probably post a video explaining a few things in abit more details as well as show the processes of us modeling the first room, so sit tight guys.

You are always able to contact us with suggestions at BrassGearsStudios@Hotmail.com (yeah i know we are using hotmail for now because its easier.)

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