You’ll be able to play as one of the four people that got trapped inside this haunted hotel. As a survivor your main objective will be finding your way out, as well as helping your fellows get out too. You’ll often find yourself on the edge, hearing and seeing ghostly things, trying to find keys and items to help in your escape. And sometimes you’ll find yourself running desperately from a monster, who’s there only to hunt down and kill you and your friends. You’ll also be able to play as the monster. You’ll assume an ethereal form, which you’ll use to haunt the survivors, triggering eerie noises and events. You’ll also assume a physical form, which will allow you to hunt and kill the survivors trapped in the hotel. It’ll be your killing spree. Minimum Requirements: - Processor: 2.0+ GHz (dual core recommended); - Memory: 2 GB RAM; - Graphics: ATI Radeon HD 2000+, nVidia GeForce FX 6 series
Poll: Like to see this in game? |
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*New Monster Concept (with 3D model)* | Locked | |
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Sep 29 2013 Anchor | ||
Hey everyone, my roommate and I are working on a new monster concept that we would REALLY like to see in Damned. In order to get the Developers attention though, we need everyone's help in doing this. We need everyone to try and get the Developers attention either by sending them messages, starting a poll of some kind, etc. KEEP IN MIND IMPLEMENTING THIS WOULD REVOLUTIONIZE GAME PLAY, AND THAT THE MODEL, CONCEPT, ABILITIES, AND EVERYTHING ELSE IS A WORK IN PROGRESS AND WE ARE OPEN TO SUGGESTIONS/FEEDBACK: Camera Angle: Movement/Movement Ability: Sounds Redefined: Now I know this is a lot to take in, and that IF the developers WERE to put this in the game, it would be a lot of work and could take a little while. Also, the monster has very limited vision in physical form too, just not as bad as when he goes invisible. Last Suggestion: In addition to this, take the game Alien Vs. Predator in account. They did this very well with the Aliens. I think it's very possible, and would make the game 10 times better. Just my opinion. Alright well I think that wraps up our Monster concept. Remember that we are open for suggestions and feedback, and will keep in touch with everyone who participates! TL;DR: Concept Monster. Guys don't forget the model is NOT DONE. It is a work in progress. In fact, a lot of the details and other parts of the body aren't even in yet (Like the feet lol). Edited by: ButtMad |
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Nov 30 2013 Anchor | ||
I like the idea of a crawling monster and some of the dynamics you suggested for one, however personally what would creep me out the most would be a small child/girl (kind like Alma from FEAR?) crawling around, I get the echolocation kinda fits a bug more, and I also get that the character model for the proposed monster type isn't finished but I don't think it would scare me as much as what I vision with a girl with blacked out eyes long black hair in a hospital gown wet with blood crawling around on the ceiling and the floor. One final thought. Leaping (long cool down) to catch prey when a survivor was pinned down other survivors could push the thing off of there downed teammate (not 100% of the time or else solid groups would have nothing to fear) and also giving the monster the choice if they want to scare, or spare. (Torment the player) when they do the leap onto there victim. For this kind of monster to work a heck load of balancing would need to be done to make it fit into the game and not be over or under powered. |
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Jan 2 2014 Anchor | ||
bump Maybe he could burrow underground |
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Jan 3 2014 Anchor | ||
You get a yes from me for sure. I like the model and love the idea of a ceiling crawler, but I think for this to work in this game it's play style would need to be a bit different. The main problem with this is the same problem as the phantom. If you can stay in your attack form 100% of the time, then you can just camp near a door and wait for a victim to walk through it. Maybe it would work better if he's always invisible, and he can't see any survivors at all. Instead he has a sort of sonar "ping" that shows him the area around him in vivid detail(normal human vision basically) for a short time(5 seconds or so, with a 15 second cooldown). When a ping is used, it makes him visable for the duration(maybe a little longer) and makes a spooky noise(a screech would probably sound best with that model). Traps that go off will trigger a similar ping effect around the object(not person), but won't actually show him anything through walls(only if he's in the room with that trap). This would give a great "stalker"(not a bad name btw) feel to the monster. Hanging above a survivors head and letting off some kind of horrifying screech, letting that survivor know that the monster is in the room with him and could be right above their head . The second way I could see this working properly, is if he can't attack while in physical form at all, and instead needs to use his invis form to kill. This of course would make less sense and play a little strange I think. Let me know what you think, or if I'm missing something in the original concept. |
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