Sunlight & Color correction
Damnation City of Death now supports sunray effect to bring more life and light into the city. Sunrays also show the polluted air of the city better. We've also applied color correction that transforms the colors for making the city appear more natural.
New skill system
Game now features a brand new skills system where player will choose skills from different skill trees. We are still working on some more skills to have them playable in the game.
Currently our skill system has the following trees and skills:
- Rations - Getting hungry and thirsty takes longer
- Healthy drinks - Drink any liquid to return small amount of lost blood
- Toughness - Receive less damage from hits
- Regeneration - Lost blood regenerates faster
- Breakfall - Fall higher without taking damage
- Sneak - Enemies won’t hear you sneaking behind them
- Surprise attack - Kill an enemy swiftly if it hasn’t noticed you
- Sniper - Headshot does more damage
City now has more props and landmarks that give greater variety to the scenes the player will interact with. Enemies are now placed more closer to player to provide more threat and challenge for the player. The world has gotten also more optimization in this patch to make the game run more smoothly. New house floors provide more variation for the already existing houses.
Login screen now properly messages if game doesn’t find Steam, when logging in. Use can now change account password in main menu. The menu chat has a new UI.
- New fall animation for player.
- New fall damage detection system.
- Fixed ground not having collision in some parts of the city.
- Fixed old save files messing with new player character rendering it invisible.
- Enemies now will stop chasing player if they can’t find player.
- Enemy AI updated for improved player detection system.
- Day lighting is now slightly brighter.
- Fixed NPC characters disappearing without a reason from NPC base.
- Now server options always show the correct difficulty setting.
- Fixed old backpack disappearing when replacing one backpack with another.