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In CubeWar TowerDefense is a 3rd person (Moba Styled 3rd person) Tower Defense game. The uniqueness of the game is that the game comes with a player character and you can use it to help the towers, so you won't sit back on you chair watching the towers blow up your enemies all alone. Objectives: Your objective is protect the core from the enemies. The core is necessary so it can power your towers and weopons. You'll lose right when the core is destroyed

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Balance (Games : CubeWar TowerDefense Pre-A 1.2.2 (discontinued) : Forum : Some ideas : Balance) Locked
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Dec 21 2014 Anchor

The boss in lv. 5 is too weak: If someone survives the first nine waves, he is defeating him without getting in troubleI beat him between the first and the second pair of towers. I would at least multiply his HP by 3 and double his speed.

Depending quantity and quality of the towers:
You can easily beat CubeWar by just placing many towers. And if everything is full, you begin to lv up the first ones or buying soldiers. This is too easy. Maybe force players to upgrade towers by increasing the price of new ones dynamically, the price could depend on how many towers they already placed.

Soldiers are, from lv.7 onwards, a bad choice, because they die too fast. Maybe make them tougher, but weaker. Or they can try to avoid projectiles from shooters. Otherwise noone would buy them in lv. 7 or 8.

When you die, respawning and a short time of doing nothing isn't as bad as it should. It should cost core lives too (I would say, at least 5 lives).

I hope this post will help you.

Dec 23 2014 Anchor

Thanks for your idea!
Well, the game is pretty unstabe with dificultys, like, before, the boss on lvl 5 was insanly dificult, and like in really older versions, it was really hard to beat 1st level. Well, probobly i will increase just a bit the dificulty, becouse i even noticed that it was really easy. Also, i could say that im a beginner-intermediate, and making the soldiers avoid the projectile from shooters is some dificult stuff to code, for me. So i will make the tougher. Well, also, the first levels on other tower defense games are really easy. As this game wont only have the land of the red, it will be like 18+ kingdomes, so, of course it will get dificult.
So i will do as you said, increasing the cost to buy more towers as you buy more. I noticed that if you just buy alot of towers, you dont need to even lvl them. up, you will get everything under control. I will make the boss in lvl 5 more thougher. I will make the soldiers more stonger. And probobly will cost core lives when you die.

Though im have problems with the guis being wierd in the level selector, i will try to get that fixed. Probobly 1.3.0 will come with more dificulty included, gui problems probobly fixed, and if im not lazy (becouse i am, and alot), multiplayer!

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