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Cross of the Dutchman is an action adventure game based on the true story of the folk legend 'Pier Gerlofs Donia'. The story takes place in medieval Western Europe, in the province of Frisia, near the turn of the 16th century. Though Pier and his family lived in peace, the world around them was changing for the worse. Saxxon legions were invading nearby villages, making the lives of the native people next to impossible. On one faithful day, Pier got involved with the Saxxon oppressors, escalating the situation for the worse. The events portrayed in this great adventure caused Pier to gather a band of farmers and form a front against the oppressors. The acts that followed made Pier into the legend he is known for, the Cross of the Dutchman.

Report RSS Designing the villages #6

We've previously mentioned that we're doing a lot of research on how people lived in and around the era of Grutte Pier. Same goes for the buildings, surrounds, details and maps of the villages and cities. Let's talk about the village maps and what we use as a reference to create them in-game.

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We've previously mentioned that we're doing a lot of research on how people lived in and around the era of Grutte Pier. Same goes for the buildings, surrounds, details and maps of the villages and cities. Let's talk about the village maps and what we use as a reference to create them in-game. First, we searched for old maps of Friesland, both online and offline. Apparently they didn't bother drawing a lot of detailed maps at the time. So for some villages we had to use maps which are a little younger. We also found the atlas of Friesland to be a great resource. As it contains a lot of historical maps and information.

stavorenHistorical map of Stavoren

Our work method is as follows. Above you see a map of Stavoren (Notice they didn't take the north into account). We chose to not copy the maps and buildings 1:1, we only use the basic layout as a reference to draw our own map. See an example of Grutte Pier birthplace Kimswerd below. In which we drew our own buildings, in order to keep the villages compact and clear.

travelmap
Our own concept map of Kimswerd

We then use that as our final reference in order to create the final in-game village. Below you can see a top-down Unity view of Kimswerd, created with the 3D assets which were mentioned in earlier posts. A lot of work needs to be done on the terrains, as the water is still missing for example. Check Kimswerd on Google Maps to see if you can see the similarities.

kimswerd
Top-down Unity view of Kimswerd

read the original post on www.crossofthedutchman.com

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thedaemon
thedaemon - - 12 comments

Looks nice, glad to see you doing lots of research.

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