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Cross of the Dutchman is an action adventure game based on the true story of the folk legend 'Pier Gerlofs Donia'. The story takes place in medieval Western Europe, in the province of Frisia, near the turn of the 16th century. Though Pier and his family lived in peace, the world around them was changing for the worse. Saxxon legions were invading nearby villages, making the lives of the native people next to impossible. On one faithful day, Pier got involved with the Saxxon oppressors, escalating the situation for the worse. The events portrayed in this great adventure caused Pier to gather a band of farmers and form a front against the oppressors. The acts that followed made Pier into the legend he is known for, the Cross of the Dutchman.

Report RSS Designing the Villages #2

Grutte Pier grew up in Kimswert, a small village just below Harlingen. Historically, villages were small clustered settlements or communities, larger than a hamlet and with a population ranging from a few hunderd to a few thousand. In the Netherlands they existed mostly of people who practiced subsistence agriculture.Before the introduction of a regional dyke-system, Friesland belonged to the flood prone areas of the Netherlands.

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Grutte Pier grew up in Kimswert, a small village just below Harlingen. Historically, villages were small clustered settlements or communities, larger than a hamlet and with a population ranging from a few hunderd to a few thousand. In the Netherlands they existed mostly of people who practiced subsistence agriculture.Before the introduction of a regional dyke-system, Friesland belonged to the flood prone areas of the Netherlands.

Therefore villages in Friesland were traditionally built on low man-made hills called terps, created to provide safe ground during high tide and river floods. Around the time of Grutte Pier the dykes were in place and the terps weren't more then landscape decorators. In the 18th century most of the terps were destroyed for the fertile soil they contained. Yet they are still very common in the Frisian countryside.

The Church of Hogebeintum on top of a terp
The Church of Hogebeintum on top of a terp (courtesy of wikipedia)

Religion played in an important role in earlier times. Most of the villages look to be build around a church, though they probably used to be build outside the center of villages. The fact that the normal houses were of a lower building quality gave them an opportunity to rebuild them around these churches.Like we mentioned in the previous post around this matter, we created several reusable assets in order to recreate these villages for Cross of the Dutchman. The following images give an impression of the atmosphere we are creating.

read the original post on www.crossofthedutchman.com

environmental assets
environmental assets

stage setting assets
stage setting assets

tools
tool assets

props
country side assets

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Spinobreaker
Spinobreaker - - 5,875 comments

URGENT!!!
VERY VERY IMPORTANT NEWS
Youtube.com
SOPA is a threat to the whole modding comunity, want to help fight it, go here to find out, or this mod, and the whole site could disapear forever...

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booman
booman - - 3,651 comments

Great article on asset creation and the steps in your production.
Very informational!
how were the sketches drawn? Illustrator, Photoshop, by hand?

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Timen Author
Timen - - 18 comments

Thanks booman! We basically draw everything in photoshop with a wacom.

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