The mainframe has been infected, and you must surf the neon corridors of the cybernet, or risk a total system crash. Collect your arsenal, rezz, power up, battle hordes of glitches, and overpower the virus.
Play Crash Override as one of 6 unlockable avatars against a horde of enemy glitches. Experience the cybernet with its procedurally generated levels, neon visual style, and driving soundtrack.
Reputation - Gain reputation to secure contracts to have access to new mainframes.
Strategy - Decide what mainframes to contract, and where to slow the viral infection.
Weapons - 12 weapon programs to collect - choose which to mix and match.
Onslaught - Shoot, dash, and maneuver to take down hordes of enemy glitches.
Salvage - Access RAM, data and upgrades found in the cybernet.
Upgrade - Wide variety of avatar and weapon upgrades.
Survive - Collect enough weapons and upgrades to derezz any opposition.
Randomized - Cybernet map, mainframe runs, and upgrades will be different each time. No two play-throughs will ever be the same.
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What's being worked on for the next update?
The quests update will take some time before it's fully released. This update will add a lot of new features and content. It will be released in several parts over the next 4 to 6 months.
Expect to see the first part released in several weeks. For now, this wraps up the weekly dev diary series on what's being developed.
Denizens found in the cybernet will have their own motivations and tasks they request of the player. Here are some of the types of tasks the player may be asked to perform:
Quests will be central to the success of the player trying to save the cybernet from the mysterious threat.
Mainframe operators need to know the player is right for the job. Sure, you have enough reputation, but is it deserved?
Challenges are a way for ops to know if the player is indeed worthy of their cred. Challenges can be any of the quest types listed above, and others to be discovered.
Whenever a player completes a quest or challenge they will be rewarded. This may be in the form of Data, Rep, CPU, RAM, general items, equipment, or a key item. Key items are needed to progress through some areas and questlines.
This weekly dev diary series was a lot of fun to write. A lot of new content and features are planned for the game. There may be future dev diary articles published, but for now the focus will be on adding everything discussed into the game for release.
Any questions, comments, or suggestions? Please feel free to discuss here, on the Steam discussion forums, or our official Discord server.
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This week we'll learn about the denizens of the cybernet.
This week we'll delve a little into the world of mainframe operators, the spaces they maintain, and the challenges required to gain operator cooperation.
This week we'll explore new obstacles to challenge the player, the concept of subsystems, and the hack&/ mini-games that allow the player to control these...
This week we'll explore off-contract runs with its affect on player tendency, and how tendency affects other denizens' attitudes toward the player.
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