• Register

Defend Earth against the ruthless automatons! Counterattack is a scrolling space shooter for up to 8 players online and 4 local coop. Choose one of 8 ships with unique special abilities and select from many upgrades as you smash the attacking armada.

Post news Report RSS Demo Update

An update that fixes player reporting in the online lobby, fixes some localization issues, and some UI alignment issues.

Posted by on

Hello Pilots!

A small update for the demo is out today. It fixes player reporting in the online lobby, fixes some localization issues, and some UI alignment issues.

Pictured: The no longer missing 'Attachments' and 'Weapons' tags in Japanese
player ship selector

Specifically the global player counts and global lobby were not reporting the correct player counts. There was an issue where one of the calls wasn't updated for the demo.

Pictured: A powerful Firestorm combination
crazy

Another change that is released along side this is the Steam Demo cloud save compatibility with the full game. In other words, if you play the demo on Steam and buy the full game your progress automatically carries over. If you got the demo from here or Itch.io, you can still copy your save progress by transferring 'data2.fil' from the demo folder to the game folder.

Pictured: Japanese layout on Arch Evasion boss
bosstime

If anybody has any issues with that let me know and I'll give you a hand.

I've also been working on the Switch demo. Releasing a demo on Nintendo Switch isn't as strait forward as Itch.io or here on Indiegamedb. Here a demo is basically just a download link. On consoles it requires a store page, all kinds of special IDs and permissions, IARC ratings, and a proper review. All of this is coming along nicely, but an exact ETA for the Switch demo still eludes me.

See you out there Pilots o7

-never.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: