A massive 2D Metroidvania fused with Diablo like ARPG mechanics with massive amounts of detail, progressive ideas and Next Gen 2D HD graphics. Corpses ‘N Souls is about combat, defense, harvesting, corpses, souls, crafting, spells, abilities, tactics, adventuring, collecting loot, progression, stealth and unique gameplay experiences. Set in a massive, detailed, colorful, vibrant, dark and ghoulish gothic sci-fi world blended with classic Metroidvania and ARPG mechanics. Your journey takes place within the E-K planets in the Epsilon quadrant of the Universe where you will choose a species and class to take on the challenges before you. Become the master of harvesting Corpses and Souls or be one of its victims and be harvested yourself. As the Universe dawns the start of “Soul Revolution” no one’s Corpse and Soul is safe.
New water effects and isolated global illumination pathing.
Here is a small sample of the new water effects and the isolated global illumination for the pathing. As you can see the lighting and render is even and no longer needs none light pass assets to separate the water. Also the typical liquid mercury look is no longer present as I have advanced the water tech to look more natural. The results are a combination of a lot of work while majorly decreasing the performance impact.
I am currently finishing up my lighting optimizations / update passes and will post another video and proper update once I have completed the work.
Thanks for being patient, also more updates can be found @ Corpsesnsouls.com