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Core of Innocence is a platform adventure game in a similar vein to Castlevania: Symphony of the Night. It currently features 49 weapons, over 250 pieces of equipment, 18 spells, and several 'key items' to aid you on your journey. The mapping system is similar to that of Castlevania: SotN and Super Metroid so tracking your location and explored areas is a little easier. Core of Innocence consists of eight areas, each with its own theme of unique monsters and environmental hazards and bosses. There will be 18 quests in game to fill in the story along the way and to provide equipment upgrades to the player as they progress through the game. Otherwise the world is pretty much entirely open, only limited by lack up key item upgrades for movement such as double jump or cat form for climbing walls. Be warned though, there is some nudity in game so it is aimed towards the adult/mature crowd, but there are options to disable most of it should you want to.

Report RSS Core of Innocence - update 2/28

Alpha build 260 released to the test group, this one includes lots of enemy debugging and engine tuning!

Posted by on

Hey everyone!

Just an update here on the current progress, I recently finished animating the final seven missing death animations for the enemies - and went through a 22 page bug report (with pictures! It wasn't all text!) that resolved probably 95% of any bugs that were happening with enemies while the game was paused. They now all pause properly and resume their actions when the sub-menus are closed.

Also took care of a little enemy balancing in this update, mostly increasing the aggressiveness of some of the monsters. More on that to come in future game updates as my testing group provides feedback.

For those who haven't seen our kickstarter yet, check it out HERE. Even if you are unable to back the project, at least give the movie a watch! It has much of the new things we have added to the game and shows some gameplay and a few of the enemies.

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Core of Innocence
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Windows
Developer
Pudding Hat Games
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