Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing. From the creator of Zombie Panic: Source Brian "Tatsur0" Comer we introduce it's spiritual successor.
Mark Sneddon (3D Artist at Monochrome Games) runs through the basics and process of rigging Contagion’s Mossberg 590.
Now that I watched, rigging does seems hard lol
What you called bolt is a shell-eject.
Anyhow, Bone animations... I found out that using meshes to animate (detaching different meshes for different parts.) are much easier to use. Let source bone the meshes afterwards. (when you SMD, the meshes becomes bones anyways.)
It might be easier, but it also won't work correctly in a lot of cases. Rigging every part of the mesh to a bone is the correct way of doing it.
For me, its been correctly so far. All the meshes will be boned by the SMD exporter. So, instead of doing it, theres alot less mess and it is easier.
But, it might not work for others.
Remember guys this is here as a resource and just to emphasize what others may be thinking there are other methods of rigging and in fact our in-game weapons were all rigged and animated by Swolf while this tutorial was done by Marks the man behind all our weapon models in the hope of helping those interested in learning. We hope that you find our tutorials insightful, for others enjoy the accent.
so you have trouble with axis too, hehe
Instead of using a bone for the main base of the weapon, I usually use a dummy. Just kinda helps me differentiate between what does what.
yeah, what Tatsur0 said. Its pretty rare that I actually do any rigging or animation on a day-to-day basis so I'm not really the most qualified person to even be making a tutorial on it!
Man this was highly informative and awesome to see! I am more into programming but I want to make weapons. I don't have an artist bone in my body, but I'm going to try damn it! looks like a lot of fun.
I love their are some OOP concepts being involved too!
Nice job! and thanks a whole bunch for sharing eswatca!