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You're a minimum wage worker stuck in a job you hate, with robots that hate you, and employers that hate you more. So, basically, it's like every other day, except with disgusting, run-down animatronics trying to kill you every shift. Also, with mysteries. Lots of those, along with the body count of your average mid-sized, failing corporation. | All of the bots behave differently from each other - significantly differently, not just in what rooms they go in and out of. Each bot has its own way of doing things and trying to catch you unaware, and each bot has its own counter. Levels are actually different. Your response needs to be actually different. | Have some spooks, have some intrigue, have some fun.

Post news Report RSS February 27th Update

Regrouping in March, plan on attacking the game with a new sense of urgency.

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My life situation has improved a bit again - while I will have more things to do on the day-to-day, I should also be significantly less stressed.

I hope, at least.

In March, I'm aiming to:

  • Get the remainder of the bots testable for alpha testers
  • Lay the framework for the levels and start building them individually
  • Finish the 2nd 1st draft for the writing
  • Get the main sources of lighting up for every room
    • And some minor beautification
  • And finally... ... ... Hoping to at least have a sleep and wake up for every bot. Maybe even... gasp! More walk cycles.

It's a tall order, but, quite honestly, I am eager to move on with my projects and have been working on this one for a long, long time. It's about time we start wrapping up.

Beta, here we come!

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