Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion units, utilities, and weapons to become a slow tank bristling with weapons, or a fast-moving flier zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin/hacker, or whatever else you can come up with from the salvage you find. The situation can quickly change as you lose components and rebuild yourself from enemy remains. You are the Cogmind. Discover what that means as you explore a living, breathing world ruled by robots.
Why and how I'm including accessible character dumps in Cogmind, including automated build classification and a situation analysis system.
Designing the ASCII map style for Cogmind's new scoresheets.
Examining the process of developing Cogmind's scoresheet and its content as it evolves into its final form.
Exploring the hows and whys of alternate modes of play for roguelikes, taking a range of mode types from Cogmind and other games as examples.
Level design details in Cogmind specific to underlying layout planning for procgen maps, and a discussion of the advantages of static, procedural, and...
No finding items, no salvaging parts--buy everything with CogCoins! There's also a market economy, with prices that fluctuate based on supply and demand...
Beta 8 has landed, with a new advanced faction bringing autonomous weapons, supersonic drones, time travel...
The latest annual review is here, talking features, dev time, sales trends, 1.0... lots o' stuff! 2018 was big, 2019 will be too :D
A whole ton of new fan art, plus some of my own, and a summary of recent gameplay streams.
Boo! Surprise release, this one making bot-hacking an even more unique play style with new RIF mechanics. Also a look at the biggest roguelike gathering...
Fat changelog? CHECK. Lots of new toys to play with? CHECK. It's time to hack the planet! The all-new robot hacking system creates new ways to play, and...
Getting into the details of dozens of robot hacks under the new system, looking at effects, distribution, and design.
Designing an all-new robot hacking system from the ground up to create a new play style, or augment existing ones.
Beta 6 stats, community guides, and a new robot hacking system begins taking shape.
Building Cogmind's various achievement-related UI features and integrating with Steam.
Exploring achievements in Cogmind, covering why and how they were selected and organized, icon creation, and the underlying implementation.
Time to start achieving! While Beta 6 brings with it a ton of other improvements and tweaks, the big new thing is a large collection of achievements to...
256 achievements are completed, each with their own icon, fully tested, and with a dedicated UI under construction. Also talk about AFD mode, the extensive...
About progress towards the upcoming release, to include a huge number of achievements... and a bunch of other features as usual. :)
An overview of Cogmind's upcoming render filter system, including its implementation and related features such as custom color schemes.
Aggregate data and analysis of tens of thousands of Cogmind score sheets, including both performance and preferences.
The biggest indie gaming stories for the week of December 1, 2017
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