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Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion units, utilities, and weapons to become a slow tank bristling with weapons, or a fast-moving flier zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin/hacker, or whatever else you can come up with from the salvage you find. The situation can quickly change as you lose components and rebuild yourself from enemy remains. You are the Cogmind. Discover what that means as you explore a living, breathing world ruled by robots.

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Building the Ultimate Roguelike Morgue File, Part 3: Mid-run Stat Dumps

Building the Ultimate Roguelike Morgue File, Part 3: Mid-run Stat Dumps

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Why and how I'm including accessible character dumps in Cogmind, including automated build classification and a situation analysis system.

Building the Ultimate Roguelike Morgue File, Part 2: ASCII Maps

Building the Ultimate Roguelike Morgue File, Part 2: ASCII Maps

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Designing the ASCII map style for Cogmind's new scoresheets.

Building the Ultimate Roguelike Morgue File, Part 1: Stats and Organization

Building the Ultimate Roguelike Morgue File, Part 1: Stats and Organization

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Examining the process of developing Cogmind's scoresheet and its content as it evolves into its final form.

Special Game Modes in a Roguelike Context

Special Game Modes in a Roguelike Context

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Exploring the hows and whys of alternate modes of play for roguelikes, taking a range of mode types from Cogmind and other games as examples.

Extreme Bothacking

Extreme Bothacking

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Hacking upgrades incoming, other features and Beta news, plus more fan art.

Roguelike Level Design Addendum: Procedural Layouts

Roguelike Level Design Addendum: Procedural Layouts

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Level design details in Cogmind specific to underlying layout planning for procgen maps, and a discussion of the advantages of static, procedural, and...

Level Design and Shaping a Cogmind Experience

Level Design and Shaping a Cogmind Experience

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A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay...

Cogmind goes P̶a̶y̶2̶W̶i̶n̶ "Pay2Buy"

Cogmind goes P̶a̶y̶2̶W̶i̶n̶ "Pay2Buy"

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No finding items, no salvaging parts--buy everything with CogCoins! There's also a market economy, with prices that fluctuate based on supply and demand...

The Future of Cogmind: Above and Beyond

The Future of Cogmind: Above and Beyond

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Cogmind has been in active full-time development for nearly six years. Where to from here?

Cogmind Beta 8 "Forbidden Science"

Cogmind Beta 8 "Forbidden Science"

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Beta 8 has landed, with a new advanced faction bringing autonomous weapons, supersonic drones, time travel...

Pwning the Early Game

Pwning the Early Game

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A look at upcoming propulsion-related mechanics, great fan art of Cogmind builds, a video showing strategies for reliably crushing the early game, and...

 Year 5 of the Cogmind

Year 5 of the Cogmind

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The latest annual review is here, talking features, dev time, sales trends, 1.0... lots o' stuff! 2018 was big, 2019 will be too :D

10,000!

10,000!

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New parts, new art, more streaming, an interview, a blog post... it's been busy around here!

Fan Art and LPs

Fan Art and LPs

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A whole ton of new fan art, plus some of my own, and a summary of recent gameplay streams.

Cogmind Beta 7.1 "RIF+" and Roguelike Celebration 2018

Cogmind Beta 7.1 "RIF+" and Roguelike Celebration 2018

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Boo! Surprise release, this one making bot-hacking an even more unique play style with new RIF mechanics. Also a look at the biggest roguelike gathering...

Cogmind Beta 7 "Hack the Planet"

Cogmind Beta 7 "Hack the Planet"

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Fat changelog? CHECK. Lots of new toys to play with? CHECK. It's time to hack the planet! The all-new robot hacking system creates new ways to play, and...

65 Robot Hacks

65 Robot Hacks

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Getting into the details of dozens of robot hacks under the new system, looking at effects, distribution, and design.

Robot Hacking, Take 2

Robot Hacking, Take 2

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Designing an all-new robot hacking system from the ground up to create a new play style, or augment existing ones.

Out with the Old

Out with the Old

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Beta 6 stats, community guides, and a new robot hacking system begins taking shape.

Achievements UI: Design and Implementation

Achievements UI: Design and Implementation

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Building Cogmind's various achievement-related UI features and integrating with Steam.

Achievements

Achievements

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Exploring achievements in Cogmind, covering why and how they were selected and organized, icon creation, and the underlying implementation.

Cogmind Beta 6 "Achievements Unlocked"

Cogmind Beta 6 "Achievements Unlocked"

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Time to start achieving! While Beta 6 brings with it a ton of other improvements and tweaks, the big new thing is a large collection of achievements to...

Magic Number

Magic Number

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256 achievements are completed, each with their own icon, fully tested, and with a dedicated UI under construction. Also talk about AFD mode, the extensive...

The Next Big Thing

The Next Big Thing

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About progress towards the upcoming release, to include a huge number of achievements... and a bunch of other features as usual. :)

Cogmind Beta 5 "Zionic Revolution"

Cogmind Beta 5 "Zionic Revolution"

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The "Zionic Revolution" is here! Featuring interesting changes to your potential Zion allies, new NPCs, items and mechanics, and color customization along...

Color Customization

Color Customization

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An overview of Cogmind's upcoming render filter system, including its implementation and related features such as custom color schemes.

Player Metrics: Stats and Preferences on and off Steam

Player Metrics: Stats and Preferences on and off Steam

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Aggregate data and analysis of tens of thousands of Cogmind score sheets, including both performance and preferences.

Cogmind Beta 4 "Data Mining"

Cogmind Beta 4 "Data Mining"

News 2 comments

Welcome to a properly meaty major version release! There's an improved early game, even greater information transparency, more challenge modes, item gallery...

Year 4 of the Cogmind

Year 4 of the Cogmind

News 5 comments

After 8,410 hours of work over more than four years so far, Cogmind is mostly complete and finally on Steam. A look at 2017, and the future.

This Week In Indie Games - December 1 2017

This Week In Indie Games - December 1 2017

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The biggest indie gaming stories for the week of December 1, 2017

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Grid Sage Games
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