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Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion units, utilities, and weapons to become a slow tank bristling with weapons, or a fast-moving flier zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin/hacker, or whatever else you can come up with from the salvage you find. The situation can quickly change as you lose components and rebuild yourself from enemy remains. You are the Cogmind. Discover what that means as you explore a living, breathing world ruled by robots.

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Developing Multitile Creatures in Roguelikes

Developing Multitile Creatures in Roguelikes

News

Describing technical and design issues associated with having creatures that occupy multiple cells in the grid-based world of a roguelike, with solutions...

Cogmind Beta 9.6 "Friends Forever"

Cogmind Beta 9.6 "Friends Forever"

News

Building on the 4/1 "2-player" event, now with a new and improved Player 2!

Multiplayer Cogmind is here!

Multiplayer Cogmind is here!

News 8 comments

Are you stuck at home? Want to play some Cogmind but with extra social interaction? How about taking on Complex 0b10 with a friend?*

Special Mode Design: Battle Royale

Special Mode Design: Battle Royale

News

Introducing features and development behind Cogmind's unreleased "Battle Royale" mode. It's playable, but was cancelled and only released as an unofficial...

Special Mode Design: RPGLIKE

Special Mode Design: RPGLIKE

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Describing the design process and content of Cogmind's "RPGLIKE" mode for the Winter 2019 event.

Leaderboards and Player Stats: The Old Way

Leaderboards and Player Stats: The Old Way

News

A deep dive into how Cogmind's leaderboards were operated from 2015-2019, including the file upload process and later stat analysis.

Cogmind Beta 9.3 "RPGLIKE"

Cogmind Beta 9.3 "RPGLIKE"

News 2 comments

Introducing this year's Winter special event and all-new optional way to play Cogmind, with a completely different progression system and significantly...

Year 6 of the Cogmind

Year 6 of the Cogmind

News

Over six years into development now xD. Time for more dev hours talk, a glance back at all the releases and special events from the year, new milestones...

Cogmind Beta 9.2 "Robotic Riches"

Cogmind Beta 9.2 "Robotic Riches"

News 2 comments

With 9.2 Cogmind gets Rich Presence on Steam, an explicit colorblind option, Abominations mode improvements, yet more scoresheet updates, plus the usual...

Cogmind Beta 9.1 "Abominations!" (Halloween Mode)

Cogmind Beta 9.1 "Abominations!" (Halloween Mode)

News 2 comments

Bringing Halloween to Cogmind, to scare the hell out of you with 20 new robots and mechanics, and challenge you with Extreme Tactical Excitement at the...

Cogmind Beta 9 "Wizardry"

Cogmind Beta 9 "Wizardry"

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Massive update brings upgradable bothacking, siege mode for treads, Explorer/Adventurer modes with optional permadeath, even more detailed scoresheets...

Under Siege

Under Siege

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Introducing siege mechanics, a huge scoresheet data expansion, lots of neat QoL stuff w/demos, rebranded difficulty modes, new parts, plenty more pretty...

Building the Ultimate Roguelike Morgue File, Part 4: History Logging

Building the Ultimate Roguelike Morgue File, Part 4: History Logging

News

Exploring the structure and content of full-run history logs as a way to record notable events in a roguelike.

Building the Ultimate Roguelike Morgue File, Part 3: Mid-run Stat Dumps

Building the Ultimate Roguelike Morgue File, Part 3: Mid-run Stat Dumps

News

Why and how I'm including accessible character dumps in Cogmind, including automated build classification and a situation analysis system.

Building the Ultimate Roguelike Morgue File, Part 2: ASCII Maps

Building the Ultimate Roguelike Morgue File, Part 2: ASCII Maps

News

Designing the ASCII map style for Cogmind's new scoresheets.

Building the Ultimate Roguelike Morgue File, Part 1: Stats and Organization

Building the Ultimate Roguelike Morgue File, Part 1: Stats and Organization

News

Examining the process of developing Cogmind's scoresheet and its content as it evolves into its final form.

Special Game Modes in a Roguelike Context

Special Game Modes in a Roguelike Context

News

Exploring the hows and whys of alternate modes of play for roguelikes, taking a range of mode types from Cogmind and other games as examples.

Extreme Bothacking

Extreme Bothacking

News 2 comments

Hacking upgrades incoming, other features and Beta news, plus more fan art.

Roguelike Level Design Addendum: Procedural Layouts

Roguelike Level Design Addendum: Procedural Layouts

News

Level design details in Cogmind specific to underlying layout planning for procgen maps, and a discussion of the advantages of static, procedural, and...

Level Design and Shaping a Cogmind Experience

Level Design and Shaping a Cogmind Experience

News 3 comments

A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay...

Cogmind goes P̶a̶y̶2̶W̶i̶n̶ "Pay2Buy"

Cogmind goes P̶a̶y̶2̶W̶i̶n̶ "Pay2Buy"

News

No finding items, no salvaging parts--buy everything with CogCoins! There's also a market economy, with prices that fluctuate based on supply and demand...

The Future of Cogmind: Above and Beyond

The Future of Cogmind: Above and Beyond

News 2 comments

Cogmind has been in active full-time development for nearly six years. Where to from here?

Cogmind Beta 8 "Forbidden Science"

Cogmind Beta 8 "Forbidden Science"

News

Beta 8 has landed, with a new advanced faction bringing autonomous weapons, supersonic drones, time travel...

Pwning the Early Game

Pwning the Early Game

News 2 comments

A look at upcoming propulsion-related mechanics, great fan art of Cogmind builds, a video showing strategies for reliably crushing the early game, and...

 Year 5 of the Cogmind

Year 5 of the Cogmind

News

The latest annual review is here, talking features, dev time, sales trends, 1.0... lots o' stuff! 2018 was big, 2019 will be too :D

10,000!

10,000!

News 4 comments

New parts, new art, more streaming, an interview, a blog post... it's been busy around here!

Fan Art and LPs

Fan Art and LPs

News

A whole ton of new fan art, plus some of my own, and a summary of recent gameplay streams.

Cogmind Beta 7.1 "RIF+" and Roguelike Celebration 2018

Cogmind Beta 7.1 "RIF+" and Roguelike Celebration 2018

News

Boo! Surprise release, this one making bot-hacking an even more unique play style with new RIF mechanics. Also a look at the biggest roguelike gathering...

Cogmind Beta 7 "Hack the Planet"

Cogmind Beta 7 "Hack the Planet"

News

Fat changelog? CHECK. Lots of new toys to play with? CHECK. It's time to hack the planet! The all-new robot hacking system creates new ways to play, and...

65 Robot Hacks

65 Robot Hacks

News

Getting into the details of dozens of robot hacks under the new system, looking at effects, distribution, and design.

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Cogmind
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Grid Sage Games
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