Code of the Savage is a tale of vengeance and survival. After escaping a slave ship, you have found yourself in chains and washed ashore on the island Kingdom of Daneth. You must find your way in a brutal and unforgiving world where nothing is black and white.
Deep and disturbing quandaries underpin the driving force of the game.
Code of the Savage is a no-holds-barred classic western style RPG. Inspired by the greats from the 80-90’s with a modern flair. There is a strong emphasis on player freedom through social and moral interactions… Will you choose to fire bomb the brothel, the church… Or both? Will you do it for money, glory or just because?
I think a problem with many of today's RPGs is that they expect you to know and care about their lore and backstory before you even take your first steps. In Code of the Savage, you and the main character are totally new to Daneth. So I don't want you to know the lore and backstory straight away. I want you to discover these things on your own terms as you play the game and interact with its inhabitants.
I wanted to create a role playing game that brought me back to my gamer days as a child on the C64 and MS-DOS PC. There is just something lacking in today's RPG's that I miss. Tired of micro-transactions, and randomly generated worlds; I am creating a world that is hand crafted with purpose. Essentially, I am creating the game that I want to play.
I believe one of the most important aspects of an RPG is the characters you meet in the game. I have therefore placed a great emphasis on NPC interaction. Each NPC in Code of The Savage has their own story, their own character portrait and a daily schedule. They will, go about their daily lives, going to work, eating and sleeping.
Level up your character and adventure forth to discover the treasures, history, and people of Daneth.
Visit the official website to sign up to the mailing list - www.codeofthesavage.com
Press kit - www.codeofthesavage.com/press
Firstly, a new demo version 0.472 is available for download here.
Secondly... Wishlist the game on Steam
This will be the last gameplay update in a while. After this, I'm shifting gears and focusing on story elements. A lot of these and previous gameplay changes were necessary to move forward.
You can now harvest wheat, grind the grains into flour, draw water from a well, add water to flour to form dough and bake bread!
The world is now a more interactive. Almost any small object in the game can now be moved, put into your inventory or sold etc. They also now show at correct depths and are not limited by grid placement.
Previously these objects were just static background decorations.
Due to a lack of foresight on my part when I first started this game, I had to manually realign every single one of these items in the game...
I've given some of the very early sprites a facelift. I think you will agree that is is a big improvement. I am particularly happy with the blacksmith grindstone. I remember creating the original sprite years ago... My thought process was something like "F*** it... that will do for now..."
I've also added a millstone for grinding wheat into flour.
Previously, adding items to containers in the world was a giant pain in the ass. I've now developed a way to add them easily. It doesn't effect the player experience, but makes things a lot easier for me. I've added some books in the bookcase in Test Town for your reading pleasure.
Thanks everyone for your continued support!
A major update for Code of the Savage. Cutscenes have been implemented, and a new demo is available for download now.
Code of The Savage RPG alpha 0.460 in now available. There has been improvements to several areas of the game, from the main menu, combat, magic system...
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