Star Fox meets downhill Super-G Skiing! Champion's Flight, you are the pilot that must get from point A to point B in the quickest amount of time while avoiding a plethora of objects along the way! Can you rise up to the challenge?
This is a continuation of the build for my game "Champion's Flight". Currently the current build includes:
- Better camera (it now moves more naturally)
- New UI system (including programmed Speed and Timer)
- New start prefab
- In-game video textures and camera textures (placed on objects, part of Unity5's transitions)
- Better materials (part of Unity5's transitions)
In the next installments:
- Better collision detection fixes
- Soft AI
- More art assets
- Fully-implemented UI (boost modifications and control features)
In future installments:
- Implement "soft" AI
- Menu system
- Revamped game-play mechanics (Easy/Med/Hard level ships, more maps, ship mechanics, etc.)
Artwork:
Paul Landon (2015)
Current ships are based on Unity's Space Shooter Tutorials (found here: Unity3d.com...)
Music:
"Go Cart - Drop Mix" Kevin MacLeod (incomptech.com)
Licensed under Creative Commons: By Attribution 3.0
Creativecommons.org...
Programming and Design:
Paul Landon
Game Engine:
Unity 3D