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Star Fox meets downhill Super-G Skiing! Champion's Flight, you are the pilot that must get from point A to point B in the quickest amount of time while avoiding a plethora of objects along the way! Can you rise up to the challenge?

Add media Report RSS Champion's Flight (March 16, 2015 Build)
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Description

This is a continuation of the build for my game "Champion's Flight". Currently the current build includes:

- Better camera (it now moves more naturally)
- New UI system (including programmed Speed and Timer)
- New start prefab
- In-game video textures and camera textures (placed on objects, part of Unity5's transitions)
- Better materials (part of Unity5's transitions)

In the next installments:

- Better collision detection fixes
- Soft AI
- More art assets
- Fully-implemented UI (boost modifications and control features)

In future installments:

- Implement "soft" AI
- Menu system
- Revamped game-play mechanics (Easy/Med/Hard level ships, more maps, ship mechanics, etc.)

Artwork:

Paul Landon (2015)
Current ships are based on Unity's Space Shooter Tutorials (found here: Unity3d.com...)

Music:
"Go Cart - Drop Mix" Kevin MacLeod (incomptech.com)
Licensed under Creative Commons: By Attribution 3.0
Creativecommons.org...

Programming and Design:
Paul Landon

Game Engine:
Unity 3D