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Renegade II was Originally designed to build a bridge between Red alert 2 and Tiberian Dawn. Many Models were created, and a test was presented to EA games, Sadly the project was refused and scrapped. And that's were we come in, the Point of the project is to recreate renegade 2 in all of its original glory... and more. a few major changes the project will have from the original game will be: Larger maps, Possibly the use of more complex half life 2 like companions, A constant FPS state (no more 3rd person), The move to The FPSC engine and possibly its successor FPSC Direct x10, The treatment of the multilayer game as its own game, and 2 Campaigns instead of 1.

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The reason that I have not made any original material for this game (yet) is because for the last month I have been sitting next to a Pentium 2 pc that cannot even run the original renegade game. Do not be alarmed by this I will be getting back to my Pentium 4 high graphics super pc in about 10 days

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The reason that I have not made any original material for this game (yet) is because for the last month I have been sitting next to a Pentium 2 pc that cannot even run the original renegade game. Do not be alarmed by this I will be getting back to my Pentium 4 high graphics super pc in about 10 days (this is the reason that I have not been making any original material of my own for C and C: renegade 2).

And I also want to show you a cool model that is free for commercial and non commercial use, I found it while looking in a forum devoted to this games engine, I have a screen shot of it with me, I just hope you like it.
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-djtjj2

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