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Renegade II was Originally designed to build a bridge between Red alert 2 and Tiberian Dawn. Many Models were created, and a test was presented to EA games, Sadly the project was refused and scrapped. And that's were we come in, the Point of the project is to recreate renegade 2 in all of its original glory... and more. a few major changes the project will have from the original game will be: Larger maps, Possibly the use of more complex half life 2 like companions, A constant FPS state (no more 3rd person), The move to The FPSC engine and possibly its successor FPSC Direct x10, The treatment of the multilayer game as its own game, and 2 Campaigns instead of 1.

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Well after 7 month of (Allegedly) inactivity, Renegade 2 is back, with soviet vengeance! well to to tell you the truth, there wasn't much activity past month 2 of inactivity, but I got back to the project and the whole teams back with me. for starters I updated the profile, and gave away a big

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Well after 7 month of (Allegedly) inactivity, Renegade 2 is back, with soviet vengeance! well to to tell you the truth, there wasn't much activity past month 2 of inactivity, but I got back to the project and the whole teams back with me. for starters I updated the profile, and gave away a big part of the story, but it must be done to enable you guys to understand the demo (which will come out in a while). Another major update you will see in the profile is the addition of a multilayer game, sole survivor 2 (whom I might be dedicating another mod db page for), the big problem right now is the site, (which I'm still working on). I had trouble with the skin and then the entire thing went haywire and then blow up in my face. so I'm happy to be back, and will be posting a couple of screenshots very soon....

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