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CaRpg is a combination of the type of game action rpg / hack-n-slash like Gothic or TES: Morrowind and rougelike games like Slash'EM or Dungeon Crawl Stone Soup. In randomly generated world, we begin in randomly generated city, recruit random characters and go to the randomly generated dungeons to kill randomly generated enemies :3 This is not about everything to be random but also matched to each other. There are several unique tasks (more precisely eight) whose performance is the goal in the current version. It is available multiplayer mode for up to 8 people but let so many people walking in the underworld is a little awkward because you have to scramble to kill someone so it is proposed to play for 4 people. Expect changes for the better!

Post news Report RSS New version 0.2.10

New version is out! Patch from version 0.2.5 to 0.2.10 can be found on website if anyone is interested.

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Changelog

Version 0.2.10 (04.11.2014):
Featured changes:
* better gui (inventory, character panel, trade, minimap)
* loading translation from file
* many minor upgrades and bug fixes
Changes:
+ animation of taking weapon without shield
+ new equipment, sorted, with infinite space, can sell/drop equipped items
+ better console (can scroll, remember last commands)
+ can pick any resolution
+ journal shortcuts
+ update journal when it's opened
+ update minimap after opening doors
+ shortcut for picking all items
+ blocking is more usefull now
+ updated raknet library
+ generated team open doors
+ images in saves on world map
+ easier picking dialog choice
+ bow accuracy depends on skill
+ shield block speed depends on skill
+ armor skill incrase allowed dexterity
+ in hardcore mode save name is remembered
+ arifacts give magic resistance, potion of antimagic
+ magic items incrase magic damage
+ Spinesheath incrase backstab damage, rogue has incrased backstab damage, undead and golems take decrased backstab damage
+ can open journal on world map
+ minimap displays other units, items and portals
+ ai better cast healing and rise spells, target units that need it most
+ boss in quest 'Evil' is easier, dungeons have minimum two levels
+ priest heals team on travel
+ can't stun with shield bash all the time
+ some bosses now have guards that don't attack until them
+ updated FmodEx from 4.40.06 to 4.44.46
Fixed bugs:
- fixed wrong representation of units on minimap
- keeping button pressed don't act like pressing it more times
- breaking drinking potion don't change it to team item
- items gained while alone don't change to team items when someone join you
- fixed error with stairs in right up corner
- fixed missing translations
- fixed heroes in dungeon not opening doors on generation
- fixed memleak when loading save on worldmap and exiting
- fixed MP error when server use different character on loading
- fixed MP error when leader is new character on loading
- in MP client throwing gold now works
- player leaving game don't block NPC with he was trading/talking
- fixed memleak with text boubbles in MP
- command 'trainage' don't crash on worldmap for client
- door walls in crypt have correct texture
- noclip works for cleint
- background color in save images is now correct
- NPC can't trigger portals by moving in them
- in ancient weaponery there is only one portal
- whisper works correctly in lobby for multiple clients
- turning cheats in tutorial don't crash
- fixed crash when after visiting dugeon you were in outside locating and alt-tabed
- units that stop using object won't block
- potions and training correctly incrase requirments for next level
- fixed missing key in quest 'Orc band'
- fixed bug when AI keep blocking after combat
- fixed bug in MP where information about end of blocking was not sent
- fixed bug in command 'list itemn'
- stairs are now drawn on cave minimap
- fixed bug in generating cave
- fixed bug after loading game where AI is trainging shooting with bow
- fixed memleak when loading game (with particles)
- fixed with bosses running everywhere after hearing combat
- ai don't break dialog to cast spell
- ai don't search for enemies when combat end while they cast spell
- portals where visible on different levels of dungeon
- changing level when taking weapon is now handled
- fixed crash when loading game with arrows
- fixed boss ai in quest 'Evil'
- fixed bug with crazies on road
- spell raise don't block other units with raised
- drain spell don't work on friendly units
- mages check if there units on fire line
- fixed bug in location from quest 'Evil' was never reseted after completing it
- fixed rare crash when entering city/village
- fixed bug with painting colliding with each other
- fixed bugs with tournament (correctly say it was in this year, don't crash when loading before starting, heroes geather around)
- fixed crash when talking with bodyguards in quest 'Lost bow'
- bodyguards and boss in quest 'Lost bow' don't talk like goblins
- fixed crash in secret location
- fixed bug when killing units cause your team to lose morale
- fixed bug in quest 'Weird stone' not counting toward completed unique quests
- fixed bug in MP in loading quest items
- fixed crash in MP where player was talking weapon
- fixed crash in MP when loading game saved in encounter and leaving
- fixed bug where player give gold to NPC and it calculate in based on server gold
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