Since online MP was so requested feature, we decided to give it a go. Soon after that we realized that our game code is completely incapable of actually communicating with the servers fast enough cause of constant checks. So, here comes the centralization of the code. Which means doing everything from scratch, but this time right. And, I guess we did it!
First on the menu was setting up players on the stage, easy enough. But, start is a start!
After that, ofcourse checking for input, and making sure animations don't overlap on button mashing, which was possible to do before, because this is, well, button mashing game.
After that, Input for both players, and reimplementation of all the existing attack animations. (there will be lots more coming though ;) )
Here is beginning of "taking damage system", at this point it was really choppy, because it was immediate. Pressed button? Better send other player a message that he is getting wrecked!
In this step, combat feels much more fluid, enemy is actually damaged on hit. Not prior to that.
Since combat was lacking, blocking is back but is also pretty barebones.
Adding some force behind the punch!
Some mandatory UI is back in action!
We introduced hats and particles back in! Game fun increased by 20. :D
Made the game more pleasing to look at!
Dying is a thing now!
pleasingToLookAtFactor++;
Screenshake!
Mandatory timer!
And we're almost cought up! There is some nice new graphics happening too! :)
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