Hey guys, here's what we've been working on of late. From the design side, I've been doing another complete overhaul of the data for the game. New additions to the gameplay as well as just learning more about what's fun has caused us to reconsider some major balancing elements. Seems like I'm doing that once every month or two, instead of just a continuous series of small tweaks and changes.Jack (aka gauss / gausswerks) has been working hard on the asset production side, getting new props in for our freight/industrial tilesets. Check it out:
On a general note, we've decided to *not* go the early access route, for a couple of reasons. The main thing is that alot of people have been getting a raw deal with these early access purchases-- especially when you consider what's happened lately with Towns and Earth: Year 2066. We'd like our players' first experience with the game to be as positive as possible, and the best way to do that is to just release a finished, polished game. We have the good fortune to not be in dire financial straits, and so we can afford to take our time with this and release when we're ready. As a secondary concern, we're also holding off because as the community grows we have to divert more of our time away from development and towards addressing said community. Building that community in and of itself is wonderful, but we're still at a stage where we need to focus as much energy as possible on finishing the game.
To close here's a gif from one of our testers, shown here pulling off a perfect maneuver with an a-grav vehicle, the Shrike:
Thanks for stopping by, more updates to come! And if you like what we're doing, please pre-order!