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Break Blocks is a break dancing, action puzzle game which fuses the beat-based mechanics of games like Guitar Hero and Dance Dance Revolution with a color-based block puzzle. You play as a young break dancer who must defeat a cast of 13 of the world’s most notorious dancers by building colored blocks and clearing them to perform dance moves. Blocks are built in time with the beat and then placed on the circular dance floor. The object is not only to group primary colors (red, blue, and yellow) together, but also to connect them by using secondary colors (purple, orange and green) as a bridge to clear more blocks, and unleash more intense break dance moves! Greater Good Games is a two man game studio whose creators' dream is to use their passion for making games to help others. The company was founded with a commitment to charity. Find out more about our charitable mission on the Finances section of our website.

Report RSS Break Blocks Song Released

We have released another Break Blocks song for your listening pleasure, plus the latest info on the game's progress toward the Early Adopters Program.

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For those of you that are just here to listen to our latest song release:


On the game development side, we've been continuing to develop the new menus, finalize the CD-Key system, and get the game fully functioning on the Mac. We know menus are boring, but they are a necessary evil that can actually break a game if done improperly. We'll be showing screenshots of each menu as it's implemented to allow you guys to give us some feedback, so that we don't overlook anything.

The CD-Key system(boring!) is case-sensitive, which would be a real pain to all of our players if we weren't going entirely digital distribution and/or if we didn't just implement a fully functioning paste system into our UI for that menu. It even intelligently recognizes if the CD-Key you're pasting has dashes in it or not. Not so boring now, is it? Okay, yes, it is, but I know you are excited that the pasting system has also been ported to the Mac version.

While we're on the subject, we've been porting every single detail of our Windows version into our Mac version. We had previously only done enough to get it running on the Mac, but we want to ensure that our Mac users are not missing a single thing that's available on Windows. We recently implemented full screen support, which is an obvious must for any game, but we also hooked up desktop resolution detection to allow the game to always run at your native resolution the first time it starts. Also, of note, we hooked up the Command+V option for pasting on Mac, which is a pathetic oversight I've encountered in a few games on the Mac(as if every Mac has a Ctrl key).


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